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Add MonoGame example project
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<RollForward>Major</RollForward>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Icon.ico" />
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<None Remove="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Icon.ico">
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<LogicalName>Icon.ico</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Icon.bmp">
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<LogicalName>Icon.bmp</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\DotTiled\DotTiled.csproj" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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<Exec Command="dotnet tool restore" />
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</Target>
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</Project>
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