diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/.config/dotnet-tools.json b/src/DotTiled.Examples/DotTiled.Example.MonoGame/.config/dotnet-tools.json new file mode 100644 index 0000000..afd4e2c --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/.config/dotnet-tools.json @@ -0,0 +1,36 @@ +{ + "version": 1, + "isRoot": true, + "tools": { + "dotnet-mgcb": { + "version": "3.8.3", + "commands": [ + "mgcb" + ] + }, + "dotnet-mgcb-editor": { + "version": "3.8.3", + "commands": [ + "mgcb-editor" + ] + }, + "dotnet-mgcb-editor-linux": { + "version": "3.8.3", + "commands": [ + "mgcb-editor-linux" + ] + }, + "dotnet-mgcb-editor-windows": { + "version": "3.8.3", + "commands": [ + "mgcb-editor-windows" + ] + }, + "dotnet-mgcb-editor-mac": { + "version": "3.8.3", + "commands": [ + "mgcb-editor-mac" + ] + } + } +} \ No newline at end of file diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Camera2D.cs b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Camera2D.cs new file mode 100644 index 0000000..58f724b --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Camera2D.cs @@ -0,0 +1,52 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace DotTiled.Example.MonoGame; + +public class Camera2D +{ + public float Zoom { get; set; } + public Vector2 Position { get; set; } + public Rectangle Bounds { get; protected set; } + public Rectangle VisibleArea { get; protected set; } + public Matrix Transform { get; protected set; } + + public Camera2D(Viewport viewport) + { + Bounds = viewport.Bounds; + Zoom = 1f; + Position = Vector2.Zero; + } + + private void UpdateVisibleArea() + { + var inverseViewMatrix = Matrix.Invert(Transform); + + var tl = Vector2.Transform(Vector2.Zero, inverseViewMatrix); + var tr = Vector2.Transform(new Vector2(Bounds.X, 0), inverseViewMatrix); + var bl = Vector2.Transform(new Vector2(0, Bounds.Y), inverseViewMatrix); + var br = Vector2.Transform(new Vector2(Bounds.Width, Bounds.Height), inverseViewMatrix); + + var min = new Vector2( + MathHelper.Min(tl.X, MathHelper.Min(tr.X, MathHelper.Min(bl.X, br.X))), + MathHelper.Min(tl.Y, MathHelper.Min(tr.Y, MathHelper.Min(bl.Y, br.Y)))); + var max = new Vector2( + MathHelper.Max(tl.X, MathHelper.Max(tr.X, MathHelper.Max(bl.X, br.X))), + MathHelper.Max(tl.Y, MathHelper.Max(tr.Y, MathHelper.Max(bl.Y, br.Y)))); + VisibleArea = new Rectangle((int)min.X, (int)min.Y, (int)(max.X - min.X), (int)(max.Y - min.Y)); + } + + private void UpdateMatrix() + { + Transform = Matrix.CreateTranslation(new Vector3(-Position.X, -Position.Y, 0)) * + Matrix.CreateScale(Zoom) * + Matrix.CreateTranslation(new Vector3(Bounds.Width * 0.5f, Bounds.Height * 0.5f, 0)); + UpdateVisibleArea(); + } + + public void UpdateCamera(Viewport bounds) + { + Bounds = bounds.Bounds; + UpdateMatrix(); + } +} diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/Content.mgcb b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/Content.mgcb new file mode 100644 index 0000000..2a28765 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/Content.mgcb @@ -0,0 +1,33 @@ + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:DesktopGL +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# + + +#---------------------------------- Content ---------------------------------# + +#begin kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png +/importer:TextureImporter +/processor:TextureProcessor +/processorParam:ColorKeyColor=255,0,255,255 +/processorParam:ColorKeyEnabled=True +/processorParam:GenerateMipmaps=False +/processorParam:PremultiplyAlpha=True +/processorParam:ResizeToPowerOfTwo=False +/processorParam:MakeSquare=False +/processorParam:TextureFormat=Color +/build:kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png + +#begin world-tileset.tsx +/copy:world-tileset.tsx + +#begin world.tmx +/copy:world.tmx + diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/License.txt b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/License.txt new file mode 100644 index 0000000..3b4c9db --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/License.txt @@ -0,0 +1,23 @@ + +############################################################################### + + + Roguelike pack + by Kenney Vleugels for Kenney (www.kenney.nl) + with help by Lynn Evers (Twitter: @EversLynn) + + ------------------------------ + + License (Creative Commons Zero, CC0) + http://creativecommons.org/publicdomain/zero/1.0/ + + You may use these graphics in personal and commercial projects. + Credit (Kenney or www.kenney.nl) would be nice but is not mandatory. + + ------------------------------ + + Donate: http://donate.kenney.nl/ + Request: http://request.kenney.nl/ + + +############################################################################### \ No newline at end of file diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png new file mode 100644 index 0000000..79b1332 Binary files /dev/null and b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png differ diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world-tileset.tsx b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world-tileset.tsx new file mode 100644 index 0000000..ee710e9 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world-tileset.tsx @@ -0,0 +1,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world.tmx b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world.tmx new file mode 100644 index 0000000..6056474 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world.tmx @@ -0,0 +1,434 @@ + + + + + + +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 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+ + app.manifest + Icon.ico + + + + + + + + Icon.ico + + + Icon.bmp + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Game1.cs b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Game1.cs new file mode 100644 index 0000000..3c38bf8 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Game1.cs @@ -0,0 +1,231 @@ +using System.Collections.Generic; +using System.IO; +using System.Linq; +using DotTiled.Serialization; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; + +namespace DotTiled.Example.MonoGame; + +/// +/// A beginner-friendly example of using DotTiled with MonoGame. +/// Loads a Tiled map, renders its layers, and allows basic player movement with collision. +/// +public class Game1 : Game +{ + private readonly GraphicsDeviceManager _graphics; + private SpriteBatch _spriteBatch; + + // Camera for following the player + private Camera2D _camera; + + // DotTiled map and tileset textures + private Map _map; + private Dictionary _tilesetTextures; + + // Layers for collisions and points of interest + private ObjectLayer _collisionLayer; + private ObjectLayer _pointsOfInterestLayer; + + // Player state + private Vector2 _playerPosition; + private Texture2D _playerTexture; + + // Used for drawing rectangles (player) + private Texture2D _whitePixel; + + public Game1() + { + _graphics = new GraphicsDeviceManager(this) + { + PreferredBackBufferWidth = 1280, + PreferredBackBufferHeight = 720 + }; + Content.RootDirectory = "Content"; + IsMouseVisible = true; + } + + /// + /// MonoGame initialization. + /// + protected override void Initialize() => base.Initialize(); + + /// + /// Load map, textures, and initialize player/camera. + /// + protected override void LoadContent() + { + _spriteBatch = new SpriteBatch(GraphicsDevice); + + // Used for drawing rectangles (player) + _whitePixel = new Texture2D(GraphicsDevice, 1, 1); + _whitePixel.SetData(new[] { Color.White }); + + // Load the Tiled map using DotTiled + var loader = Loader.Default(); + _map = loader.LoadMap(Path.Combine(Content.RootDirectory, "world.tmx")); + + // Load all tileset textures referenced by the map + _tilesetTextures = LoadTilesetTextures(_map); + + // Extract layers for collisions and points of interest + _collisionLayer = _map.Layers.OfType().Single(l => l.Name == "Collisions"); + _pointsOfInterestLayer = (ObjectLayer)_map.Layers.Single(l => l.Name == "PointsOfInterest"); + + // Get the player's spawn point from the PointsOfInterest layer + var playerSpawn = _pointsOfInterestLayer.Objects.Single(obj => obj.Name == "PlayerSpawn"); + _playerPosition = new Vector2(playerSpawn.X, playerSpawn.Y); + + // Set up the camera to follow the player + _camera = new Camera2D(GraphicsDevice.Viewport); + + // Optionally, create a simple player texture (blue rectangle) + _playerTexture = new Texture2D(GraphicsDevice, 1, 1); + _playerTexture.SetData(new[] { Color.Blue }); + } + + /// + /// Loads all tileset textures referenced by the map. + /// + private Dictionary LoadTilesetTextures(Map map) + { + // Remove ".png" for MonoGame Content Pipeline compatibility + return map.Tilesets.ToDictionary( + tileset => tileset.Image.Value.Source.Value, + tileset => Content.Load(Path.GetDirectoryName(tileset.Image.Value.Source.Value) + "/" + Path.GetFileNameWithoutExtension(tileset.Image.Value.Source.Value)) + ); + } + + /// + /// Handles player input and updates game logic. + /// + protected override void Update(GameTime gameTime) + { + // Exit on Escape + if (Keyboard.GetState().IsKeyDown(Keys.Escape)) + Exit(); + + _camera.UpdateCamera(GraphicsDevice.Viewport); + + // Handle player movement input + var move = HandlePlayerInput(gameTime); + + // Define the player's collision rectangle + var playerRect = new Rectangle((int)_playerPosition.X, (int)_playerPosition.Y, 12, 12); + + // Collision detection with rectangles in the collision layer + foreach (var obj in _collisionLayer.Objects.OfType()) + { + var objRect = new Rectangle((int)obj.X, (int)obj.Y, (int)obj.Width, (int)obj.Height); + + // Horizontal collision + var movePlayerHRect = new Rectangle(playerRect.X + (int)move.X, playerRect.Y, playerRect.Width, playerRect.Height); + if (move.X != 0 && movePlayerHRect.Intersects(objRect)) + move.X = 0; + + // Vertical collision + var movePlayerVRect = new Rectangle(playerRect.X, playerRect.Y + (int)move.Y, playerRect.Width, playerRect.Height); + if (move.Y != 0 && movePlayerVRect.Intersects(objRect)) + move.Y = 0; + } + + // Update player position + _playerPosition += move; + + // Smoothly update the camera to follow the player + var newCameraTarget = new Vector2(_playerPosition.X, _playerPosition.Y); + _camera.Position += (newCameraTarget - _camera.Position) * 15f * (float)gameTime.ElapsedGameTime.TotalSeconds; + + base.Update(gameTime); + } + + /// + /// Handles WASD input for player movement. + /// + private static Vector2 HandlePlayerInput(GameTime gameTime) + { + var move = Vector2.Zero; + var speed = 150f * (float)gameTime.ElapsedGameTime.TotalSeconds; + var state = Keyboard.GetState(); + + if (state.IsKeyDown(Keys.W)) move.Y -= speed; + if (state.IsKeyDown(Keys.S)) move.Y += speed; + if (state.IsKeyDown(Keys.A)) move.X -= speed; + if (state.IsKeyDown(Keys.D)) move.X += speed; + + return move; + } + + /// + /// Draws the map, player, and handles layer ordering. + /// + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.Black); + + _spriteBatch.Begin(transformMatrix: _camera.Transform); + + // Get all visual tile layers from the "Visuals" group + var visualLayers = _map.Layers.OfType().Single(l => l.Name == "Visuals").Layers.OfType(); + + // Render layers below the player + RenderLayers(_map, visualLayers, _tilesetTextures, ["Ground", "Ponds", "Paths", "HouseWalls", "HouseDoors", "FencesBushes"]); + + // Draw the player as a blue rectangle (centered on tile) + var playerVisualRect = new Rectangle((int)_playerPosition.X, (int)_playerPosition.Y - 12, 12, 24); + _spriteBatch.Draw(_playerTexture, playerVisualRect, Color.White); + + // Render layers above the player + RenderLayers(_map, visualLayers, _tilesetTextures, ["HouseRoofs"]); + + _spriteBatch.End(); + + base.Draw(gameTime); + } + + /// + /// Renders specific named layers from the map. + /// + private void RenderLayers(Map map, IEnumerable visualLayers, Dictionary tilesetTextures, string[] layerNames) + { + foreach (var layerName in layerNames) + { + var layer = visualLayers.Single(l => l.Name == layerName); + RenderLayer(map, layer, tilesetTextures); + } + } + + /// + /// Renders a single tile layer. + /// + private void RenderLayer(Map map, TileLayer layer, Dictionary tilesetTextures) + { + for (var y = 0; y < layer.Height; y++) + { + for (var x = 0; x < layer.Width; x++) + { + var tileGID = layer.GetGlobalTileIDAtCoord(x, y); + if (tileGID == 0) continue; + + var tileset = map.ResolveTilesetForGlobalTileID(tileGID, out var localTileID); + var sourceRect = tileset.GetSourceRectangleForLocalTileID(localTileID); + + var destination = new Vector2(x * tileset.TileWidth, y * tileset.TileHeight); + var sourceRectangle = new Rectangle(sourceRect.X + 1, sourceRect.Y + 1, sourceRect.Width - 2, sourceRect.Height - 2); + + _spriteBatch.Draw( + tilesetTextures[tileset.Image.Value.Source.Value], + destination, + sourceRectangle, + Color.White, + 0f, + Vector2.Zero, + Vector2.One * (1f / (14f / 16f)), // Shrink by a tiny amount to avoid seams (not a perfect solution) + SpriteEffects.None, + 0f + ); + } + } + } +} diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.bmp b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.bmp new file mode 100644 index 0000000..2b48165 Binary files /dev/null and b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.bmp differ diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.ico b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.ico new file mode 100644 index 0000000..7d9dec1 Binary files /dev/null and b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.ico differ diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Program.cs b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Program.cs new file mode 100644 index 0000000..399af18 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Program.cs @@ -0,0 +1,2 @@ +using var game = new DotTiled.Example.MonoGame.Game1(); +game.Run(); diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/app.manifest b/src/DotTiled.Examples/DotTiled.Example.MonoGame/app.manifest new file mode 100644 index 0000000..b399c95 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/app.manifest @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true/pm + permonitorv2,permonitor + + + + diff --git a/src/DotTiled.sln b/src/DotTiled.sln index 5505021..add5504 100644 --- a/src/DotTiled.sln +++ b/src/DotTiled.sln @@ -19,6 +19,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "DotTiled.Examples", "DotTil EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Example.Raylib", "DotTiled.Examples\DotTiled.Example.Raylib\DotTiled.Example.Raylib.csproj", "{53585FB8-6E94-46F0-87E2-9692874E1714}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Example.MonoGame", "DotTiled.Examples\DotTiled.Example.MonoGame\DotTiled.Example.MonoGame.csproj", "{F074756C-F84C-4F50-AE42-01017CD68AF7}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -52,10 +54,15 @@ Global {53585FB8-6E94-46F0-87E2-9692874E1714}.Debug|Any CPU.Build.0 = Debug|Any CPU {53585FB8-6E94-46F0-87E2-9692874E1714}.Release|Any CPU.ActiveCfg = Release|Any CPU {53585FB8-6E94-46F0-87E2-9692874E1714}.Release|Any CPU.Build.0 = Release|Any CPU + {F074756C-F84C-4F50-AE42-01017CD68AF7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {F074756C-F84C-4F50-AE42-01017CD68AF7}.Debug|Any CPU.Build.0 = Debug|Any CPU + {F074756C-F84C-4F50-AE42-01017CD68AF7}.Release|Any CPU.ActiveCfg = Release|Any CPU + {F074756C-F84C-4F50-AE42-01017CD68AF7}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(NestedProjects) = preSolution {F9892295-6C2C-4ABD-9D6F-2AC81D2C6E67} = {8C54542E-3C2C-486C-9BEF-4C510391AFDA} {7541A9B3-43A5-45A7-939E-6F542319D990} = {8C54542E-3C2C-486C-9BEF-4C510391AFDA} {53585FB8-6E94-46F0-87E2-9692874E1714} = {F3D6E648-AF8F-4EC9-A810-8C348DBB9924} + {F074756C-F84C-4F50-AE42-01017CD68AF7} = {F3D6E648-AF8F-4EC9-A810-8C348DBB9924} EndGlobalSection EndGlobal