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Add MonoGame example project
This commit is contained in:
parent
6191498618
commit
57b903bea1
14 changed files with 935 additions and 0 deletions
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"dotnet-mgcb": {
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"version": "3.8.3",
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"commands": [
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"mgcb"
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]
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},
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"dotnet-mgcb-editor": {
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"version": "3.8.3",
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"commands": [
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"mgcb-editor"
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]
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},
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"dotnet-mgcb-editor-linux": {
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"version": "3.8.3",
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"commands": [
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"mgcb-editor-linux"
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]
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},
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"dotnet-mgcb-editor-windows": {
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"version": "3.8.3",
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"commands": [
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"mgcb-editor-windows"
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]
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},
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"dotnet-mgcb-editor-mac": {
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"version": "3.8.3",
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"commands": [
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"mgcb-editor-mac"
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]
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}
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}
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}
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52
src/DotTiled.Examples/DotTiled.Example.MonoGame/Camera2D.cs
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src/DotTiled.Examples/DotTiled.Example.MonoGame/Camera2D.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace DotTiled.Example.MonoGame;
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public class Camera2D
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{
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public float Zoom { get; set; }
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public Vector2 Position { get; set; }
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public Rectangle Bounds { get; protected set; }
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public Rectangle VisibleArea { get; protected set; }
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public Matrix Transform { get; protected set; }
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public Camera2D(Viewport viewport)
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{
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Bounds = viewport.Bounds;
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Zoom = 1f;
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Position = Vector2.Zero;
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}
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private void UpdateVisibleArea()
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{
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var inverseViewMatrix = Matrix.Invert(Transform);
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var tl = Vector2.Transform(Vector2.Zero, inverseViewMatrix);
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var tr = Vector2.Transform(new Vector2(Bounds.X, 0), inverseViewMatrix);
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var bl = Vector2.Transform(new Vector2(0, Bounds.Y), inverseViewMatrix);
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var br = Vector2.Transform(new Vector2(Bounds.Width, Bounds.Height), inverseViewMatrix);
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var min = new Vector2(
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MathHelper.Min(tl.X, MathHelper.Min(tr.X, MathHelper.Min(bl.X, br.X))),
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MathHelper.Min(tl.Y, MathHelper.Min(tr.Y, MathHelper.Min(bl.Y, br.Y))));
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var max = new Vector2(
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MathHelper.Max(tl.X, MathHelper.Max(tr.X, MathHelper.Max(bl.X, br.X))),
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MathHelper.Max(tl.Y, MathHelper.Max(tr.Y, MathHelper.Max(bl.Y, br.Y))));
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VisibleArea = new Rectangle((int)min.X, (int)min.Y, (int)(max.X - min.X), (int)(max.Y - min.Y));
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}
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private void UpdateMatrix()
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{
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Transform = Matrix.CreateTranslation(new Vector3(-Position.X, -Position.Y, 0)) *
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Matrix.CreateScale(Zoom) *
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Matrix.CreateTranslation(new Vector3(Bounds.Width * 0.5f, Bounds.Height * 0.5f, 0));
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UpdateVisibleArea();
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}
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public void UpdateCamera(Viewport bounds)
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{
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Bounds = bounds.Bounds;
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UpdateMatrix();
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}
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}
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png
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#begin world-tileset.tsx
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/copy:world-tileset.tsx
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#begin world.tmx
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/copy:world.tmx
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###############################################################################
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Roguelike pack
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by Kenney Vleugels for Kenney (www.kenney.nl)
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with help by Lynn Evers (Twitter: @EversLynn)
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------------------------------
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License (Creative Commons Zero, CC0)
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http://creativecommons.org/publicdomain/zero/1.0/
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You may use these graphics in personal and commercial projects.
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Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
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------------------------------
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Donate: http://donate.kenney.nl/
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Request: http://request.kenney.nl/
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###############################################################################
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Binary file not shown.
After Width: | Height: | Size: 92 KiB |
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.2" name="roguelikeSheet_transparent" tilewidth="16" tileheight="16" spacing="1" tilecount="1767" columns="57">
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<image source="kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png" width="968" height="526"/>
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<wangsets>
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<wangset name="Stuff" type="mixed" tile="-1">
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<wangcolor name="Brown path" color="#ff0000" tile="692" probability="1"/>
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<wangcolor name="Water" color="#00ff00" tile="-1" probability="1"/>
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<wangtile tileid="2" wangid="0,0,2,2,2,0,0,0"/>
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<wangtile tileid="118" wangid="2,0,0,0,0,0,2,2"/>
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<wangtile tileid="404" wangid="0,0,1,0,1,0,1,0"/>
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<wangtile tileid="461" wangid="1,0,1,0,1,0,0,0"/>
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<wangtile tileid="462" wangid="1,0,1,0,0,0,1,0"/>
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<wangtile tileid="463" wangid="1,0,1,0,0,0,0,0"/>
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<wangtile tileid="464" wangid="1,0,0,0,0,0,1,0"/>
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<wangtile tileid="465" wangid="0,0,1,0,0,0,1,0"/>
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<wangtile tileid="632" wangid="1,0,0,0,0,0,0,0"/>
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<wangtile tileid="633" wangid="0,0,0,0,1,0,0,0"/>
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<wangtile tileid="689" wangid="0,0,0,0,0,0,1,0"/>
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<wangtile tileid="690" wangid="0,0,1,0,0,0,0,0"/>
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<wangtile tileid="691" wangid="1,0,1,0,1,0,1,0"/>
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</wangset>
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</wangsets>
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</tileset>
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@ -0,0 +1,434 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="50" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="13" nextobjectid="51">
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<tileset firstgid="1" source="world-tileset.tsx"/>
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<group id="11" name="Visuals">
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<layer id="1" name="Ground" width="50" height="50">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1332,1277,1333,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,1218,1223,1219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1218,1223,1219,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,1275,1280,1276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1280,1276,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,1332,1277,1333,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1332,1277,1333,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</group>
|
||||
<objectgroup id="10" name="Collisions">
|
||||
<object id="1" x="80" y="656" width="48" height="48"/>
|
||||
<object id="2" x="496" y="480" width="48" height="48"/>
|
||||
<object id="3" x="576" y="464" width="48" height="48"/>
|
||||
<object id="4" x="608" y="656" width="48" height="48"/>
|
||||
<object id="5" x="736" y="416" width="48" height="48"/>
|
||||
<object id="6" x="368" y="240" width="48" height="48"/>
|
||||
<object id="7" x="272" y="208" width="48" height="48"/>
|
||||
<object id="10" x="144" y="640" width="128" height="16"/>
|
||||
<object id="11" x="352" y="608" width="32" height="16"/>
|
||||
<object id="12" x="336" y="576" width="32" height="16"/>
|
||||
<object id="13" x="432" y="528" width="32" height="16"/>
|
||||
<object id="14" x="444.826" y="576" width="3.17391" height="48"/>
|
||||
<object id="15" x="464" y="560" width="3.17391" height="48"/>
|
||||
<object id="16" x="668.875" y="432" width="3.125" height="48"/>
|
||||
<object id="17" x="688" y="448" width="3.25" height="16"/>
|
||||
<object id="19" x="704" y="496" width="48" height="16"/>
|
||||
<object id="20" x="464" y="368" width="128" height="16"/>
|
||||
<object id="21" x="160" y="96" width="128" height="16"/>
|
||||
<object id="24" x="80" y="496" width="240" height="64"/>
|
||||
<object id="25" x="96" y="560" width="176" height="16"/>
|
||||
<object id="26" x="144" y="576" width="80" height="16"/>
|
||||
<object id="28" x="144" y="352" width="128" height="144"/>
|
||||
<object id="29" x="128" y="384" width="16" height="112"/>
|
||||
<object id="30" x="112" y="416" width="16" height="80"/>
|
||||
<object id="31" x="96" y="464" width="16" height="32"/>
|
||||
<object id="32" x="272" y="368" width="32" height="128"/>
|
||||
<object id="33" x="304" y="384" width="32" height="112"/>
|
||||
<object id="35" x="336" y="400" width="32" height="128"/>
|
||||
<object id="36" x="368" y="416" width="16" height="96"/>
|
||||
<object id="37" x="384" y="416" width="16" height="80"/>
|
||||
<object id="38" x="400" y="432" width="16" height="48"/>
|
||||
<object id="39" x="320" y="496" width="16" height="48"/>
|
||||
<object id="40" x="336" y="528" width="16" height="16"/>
|
||||
<object id="41" x="464" y="224" width="208" height="80"/>
|
||||
<object id="42" x="544" y="96" width="128" height="128"/>
|
||||
<object id="43" x="448" y="192" width="16" height="80"/>
|
||||
<object id="44" x="464" y="144" width="80" height="80"/>
|
||||
<object id="45" x="496" y="112" width="48" height="32"/>
|
||||
<object id="46" x="480" y="128" width="16" height="16"/>
|
||||
<object id="47" x="608" y="80" width="64" height="16"/>
|
||||
<object id="48" x="672" y="96" width="16" height="192"/>
|
||||
<object id="49" x="688" y="112" width="16" height="176"/>
|
||||
<object id="50" x="704" y="144" width="16" height="112"/>
|
||||
</objectgroup>
|
||||
<objectgroup id="12" name="PointsOfInterest">
|
||||
<object id="8" name="PlayerSpawn" x="425" y="343.5">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
|
@ -0,0 +1,36 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RollForward>Major</RollForward>
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Icon.ico" />
|
||||
<None Remove="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico">
|
||||
<LogicalName>Icon.ico</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Icon.bmp">
|
||||
<LogicalName>Icon.bmp</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\DotTiled\DotTiled.csproj" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||
<Exec Command="dotnet tool restore" />
|
||||
</Target>
|
||||
</Project>
|
231
src/DotTiled.Examples/DotTiled.Example.MonoGame/Game1.cs
Normal file
231
src/DotTiled.Examples/DotTiled.Example.MonoGame/Game1.cs
Normal file
|
@ -0,0 +1,231 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using DotTiled.Serialization;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace DotTiled.Example.MonoGame;
|
||||
|
||||
/// <summary>
|
||||
/// A beginner-friendly example of using DotTiled with MonoGame.
|
||||
/// Loads a Tiled map, renders its layers, and allows basic player movement with collision.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
private readonly GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
|
||||
// Camera for following the player
|
||||
private Camera2D _camera;
|
||||
|
||||
// DotTiled map and tileset textures
|
||||
private Map _map;
|
||||
private Dictionary<string, Texture2D> _tilesetTextures;
|
||||
|
||||
// Layers for collisions and points of interest
|
||||
private ObjectLayer _collisionLayer;
|
||||
private ObjectLayer _pointsOfInterestLayer;
|
||||
|
||||
// Player state
|
||||
private Vector2 _playerPosition;
|
||||
private Texture2D _playerTexture;
|
||||
|
||||
// Used for drawing rectangles (player)
|
||||
private Texture2D _whitePixel;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
_graphics = new GraphicsDeviceManager(this)
|
||||
{
|
||||
PreferredBackBufferWidth = 1280,
|
||||
PreferredBackBufferHeight = 720
|
||||
};
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// MonoGame initialization.
|
||||
/// </summary>
|
||||
protected override void Initialize() => base.Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Load map, textures, and initialize player/camera.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// Used for drawing rectangles (player)
|
||||
_whitePixel = new Texture2D(GraphicsDevice, 1, 1);
|
||||
_whitePixel.SetData(new[] { Color.White });
|
||||
|
||||
// Load the Tiled map using DotTiled
|
||||
var loader = Loader.Default();
|
||||
_map = loader.LoadMap(Path.Combine(Content.RootDirectory, "world.tmx"));
|
||||
|
||||
// Load all tileset textures referenced by the map
|
||||
_tilesetTextures = LoadTilesetTextures(_map);
|
||||
|
||||
// Extract layers for collisions and points of interest
|
||||
_collisionLayer = _map.Layers.OfType<ObjectLayer>().Single(l => l.Name == "Collisions");
|
||||
_pointsOfInterestLayer = (ObjectLayer)_map.Layers.Single(l => l.Name == "PointsOfInterest");
|
||||
|
||||
// Get the player's spawn point from the PointsOfInterest layer
|
||||
var playerSpawn = _pointsOfInterestLayer.Objects.Single(obj => obj.Name == "PlayerSpawn");
|
||||
_playerPosition = new Vector2(playerSpawn.X, playerSpawn.Y);
|
||||
|
||||
// Set up the camera to follow the player
|
||||
_camera = new Camera2D(GraphicsDevice.Viewport);
|
||||
|
||||
// Optionally, create a simple player texture (blue rectangle)
|
||||
_playerTexture = new Texture2D(GraphicsDevice, 1, 1);
|
||||
_playerTexture.SetData(new[] { Color.Blue });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads all tileset textures referenced by the map.
|
||||
/// </summary>
|
||||
private Dictionary<string, Texture2D> LoadTilesetTextures(Map map)
|
||||
{
|
||||
// Remove ".png" for MonoGame Content Pipeline compatibility
|
||||
return map.Tilesets.ToDictionary(
|
||||
tileset => tileset.Image.Value.Source.Value,
|
||||
tileset => Content.Load<Texture2D>(Path.GetDirectoryName(tileset.Image.Value.Source.Value) + "/" + Path.GetFileNameWithoutExtension(tileset.Image.Value.Source.Value))
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles player input and updates game logic.
|
||||
/// </summary>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// Exit on Escape
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
_camera.UpdateCamera(GraphicsDevice.Viewport);
|
||||
|
||||
// Handle player movement input
|
||||
var move = HandlePlayerInput(gameTime);
|
||||
|
||||
// Define the player's collision rectangle
|
||||
var playerRect = new Rectangle((int)_playerPosition.X, (int)_playerPosition.Y, 12, 12);
|
||||
|
||||
// Collision detection with rectangles in the collision layer
|
||||
foreach (var obj in _collisionLayer.Objects.OfType<RectangleObject>())
|
||||
{
|
||||
var objRect = new Rectangle((int)obj.X, (int)obj.Y, (int)obj.Width, (int)obj.Height);
|
||||
|
||||
// Horizontal collision
|
||||
var movePlayerHRect = new Rectangle(playerRect.X + (int)move.X, playerRect.Y, playerRect.Width, playerRect.Height);
|
||||
if (move.X != 0 && movePlayerHRect.Intersects(objRect))
|
||||
move.X = 0;
|
||||
|
||||
// Vertical collision
|
||||
var movePlayerVRect = new Rectangle(playerRect.X, playerRect.Y + (int)move.Y, playerRect.Width, playerRect.Height);
|
||||
if (move.Y != 0 && movePlayerVRect.Intersects(objRect))
|
||||
move.Y = 0;
|
||||
}
|
||||
|
||||
// Update player position
|
||||
_playerPosition += move;
|
||||
|
||||
// Smoothly update the camera to follow the player
|
||||
var newCameraTarget = new Vector2(_playerPosition.X, _playerPosition.Y);
|
||||
_camera.Position += (newCameraTarget - _camera.Position) * 15f * (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles WASD input for player movement.
|
||||
/// </summary>
|
||||
private static Vector2 HandlePlayerInput(GameTime gameTime)
|
||||
{
|
||||
var move = Vector2.Zero;
|
||||
var speed = 150f * (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
var state = Keyboard.GetState();
|
||||
|
||||
if (state.IsKeyDown(Keys.W)) move.Y -= speed;
|
||||
if (state.IsKeyDown(Keys.S)) move.Y += speed;
|
||||
if (state.IsKeyDown(Keys.A)) move.X -= speed;
|
||||
if (state.IsKeyDown(Keys.D)) move.X += speed;
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws the map, player, and handles layer ordering.
|
||||
/// </summary>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.Black);
|
||||
|
||||
_spriteBatch.Begin(transformMatrix: _camera.Transform);
|
||||
|
||||
// Get all visual tile layers from the "Visuals" group
|
||||
var visualLayers = _map.Layers.OfType<Group>().Single(l => l.Name == "Visuals").Layers.OfType<TileLayer>();
|
||||
|
||||
// Render layers below the player
|
||||
RenderLayers(_map, visualLayers, _tilesetTextures, ["Ground", "Ponds", "Paths", "HouseWalls", "HouseDoors", "FencesBushes"]);
|
||||
|
||||
// Draw the player as a blue rectangle (centered on tile)
|
||||
var playerVisualRect = new Rectangle((int)_playerPosition.X, (int)_playerPosition.Y - 12, 12, 24);
|
||||
_spriteBatch.Draw(_playerTexture, playerVisualRect, Color.White);
|
||||
|
||||
// Render layers above the player
|
||||
RenderLayers(_map, visualLayers, _tilesetTextures, ["HouseRoofs"]);
|
||||
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Renders specific named layers from the map.
|
||||
/// </summary>
|
||||
private void RenderLayers(Map map, IEnumerable<TileLayer> visualLayers, Dictionary<string, Texture2D> tilesetTextures, string[] layerNames)
|
||||
{
|
||||
foreach (var layerName in layerNames)
|
||||
{
|
||||
var layer = visualLayers.Single(l => l.Name == layerName);
|
||||
RenderLayer(map, layer, tilesetTextures);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Renders a single tile layer.
|
||||
/// </summary>
|
||||
private void RenderLayer(Map map, TileLayer layer, Dictionary<string, Texture2D> tilesetTextures)
|
||||
{
|
||||
for (var y = 0; y < layer.Height; y++)
|
||||
{
|
||||
for (var x = 0; x < layer.Width; x++)
|
||||
{
|
||||
var tileGID = layer.GetGlobalTileIDAtCoord(x, y);
|
||||
if (tileGID == 0) continue;
|
||||
|
||||
var tileset = map.ResolveTilesetForGlobalTileID(tileGID, out var localTileID);
|
||||
var sourceRect = tileset.GetSourceRectangleForLocalTileID(localTileID);
|
||||
|
||||
var destination = new Vector2(x * tileset.TileWidth, y * tileset.TileHeight);
|
||||
var sourceRectangle = new Rectangle(sourceRect.X + 1, sourceRect.Y + 1, sourceRect.Width - 2, sourceRect.Height - 2);
|
||||
|
||||
_spriteBatch.Draw(
|
||||
tilesetTextures[tileset.Image.Value.Source.Value],
|
||||
destination,
|
||||
sourceRectangle,
|
||||
Color.White,
|
||||
0f,
|
||||
Vector2.Zero,
|
||||
Vector2.One * (1f / (14f / 16f)), // Shrink by a tiny amount to avoid seams (not a perfect solution)
|
||||
SpriteEffects.None,
|
||||
0f
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
BIN
src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.bmp
Normal file
BIN
src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 256 KiB |
BIN
src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.ico
Normal file
BIN
src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 144 KiB |
|
@ -0,0 +1,2 @@
|
|||
using var game = new DotTiled.Example.MonoGame.Game1();
|
||||
game.Run();
|
43
src/DotTiled.Examples/DotTiled.Example.MonoGame/app.manifest
Normal file
43
src/DotTiled.Examples/DotTiled.Example.MonoGame/app.manifest
Normal file
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="DotTiled.Example.MonoGame"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
|
|
@ -19,6 +19,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "DotTiled.Examples", "DotTil
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Example.Raylib", "DotTiled.Examples\DotTiled.Example.Raylib\DotTiled.Example.Raylib.csproj", "{53585FB8-6E94-46F0-87E2-9692874E1714}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Example.MonoGame", "DotTiled.Examples\DotTiled.Example.MonoGame\DotTiled.Example.MonoGame.csproj", "{F074756C-F84C-4F50-AE42-01017CD68AF7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -52,10 +54,15 @@ Global
|
|||
{53585FB8-6E94-46F0-87E2-9692874E1714}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{53585FB8-6E94-46F0-87E2-9692874E1714}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{53585FB8-6E94-46F0-87E2-9692874E1714}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F074756C-F84C-4F50-AE42-01017CD68AF7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F074756C-F84C-4F50-AE42-01017CD68AF7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F074756C-F84C-4F50-AE42-01017CD68AF7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F074756C-F84C-4F50-AE42-01017CD68AF7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{F9892295-6C2C-4ABD-9D6F-2AC81D2C6E67} = {8C54542E-3C2C-486C-9BEF-4C510391AFDA}
|
||||
{7541A9B3-43A5-45A7-939E-6F542319D990} = {8C54542E-3C2C-486C-9BEF-4C510391AFDA}
|
||||
{53585FB8-6E94-46F0-87E2-9692874E1714} = {F3D6E648-AF8F-4EC9-A810-8C348DBB9924}
|
||||
{F074756C-F84C-4F50-AE42-01017CD68AF7} = {F3D6E648-AF8F-4EC9-A810-8C348DBB9924}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue