DotTiled/DotTiled.Tests/Assert/AssertTileset.cs

160 lines
5.3 KiB
C#

namespace DotTiled.Tests;
public static partial class DotTiledAssert
{
internal static void AssertTileset(Tileset expected, Tileset actual)
{
// Attributes
Assert.Equal(expected.Version, actual.Version);
Assert.Equal(expected.TiledVersion, actual.TiledVersion);
Assert.Equal(expected.FirstGID, actual.FirstGID);
Assert.Equal(expected.Source, actual.Source);
Assert.Equal(expected.Name, actual.Name);
Assert.Equal(expected.Class, actual.Class);
Assert.Equal(expected.TileWidth, actual.TileWidth);
Assert.Equal(expected.TileHeight, actual.TileHeight);
Assert.Equal(expected.Spacing, actual.Spacing);
Assert.Equal(expected.Margin, actual.Margin);
Assert.Equal(expected.TileCount, actual.TileCount);
Assert.Equal(expected.Columns, actual.Columns);
Assert.Equal(expected.ObjectAlignment, actual.ObjectAlignment);
Assert.Equal(expected.RenderSize, actual.RenderSize);
Assert.Equal(expected.FillMode, actual.FillMode);
// At most one of
AssertImage(expected.Image, actual.Image);
AssertTileOffset(expected.TileOffset, actual.TileOffset);
AssertGrid(expected.Grid, actual.Grid);
AssertProperties(expected.Properties, actual.Properties);
// TODO: AssertTerrainTypes(actual.TerrainTypes, expected.TerrainTypes);
if (expected.Wangsets is not null)
{
Assert.NotNull(actual.Wangsets);
Assert.Equal(expected.Wangsets.Count, actual.Wangsets.Count);
for (var i = 0; i < expected.Wangsets.Count; i++)
AssertWangset(expected.Wangsets[i], actual.Wangsets[i]);
}
AssertTransformations(expected.Transformations, actual.Transformations);
// Any number of
Assert.NotNull(actual.Tiles);
Assert.Equal(expected.Tiles.Count, actual.Tiles.Count);
for (var i = 0; i < expected.Tiles.Count; i++)
AssertTile(expected.Tiles[i], actual.Tiles[i]);
}
private static void AssertTileOffset(TileOffset? expected, TileOffset? actual)
{
if (expected is null)
{
Assert.Null(actual);
return;
}
// Attributes
Assert.NotNull(actual);
Assert.Equal(expected.X, actual.X);
Assert.Equal(expected.Y, actual.Y);
}
private static void AssertGrid(Grid? expected, Grid? actual)
{
if (expected is null)
{
Assert.Null(actual);
return;
}
// Attributes
Assert.NotNull(actual);
Assert.Equal(expected.Orientation, actual.Orientation);
Assert.Equal(expected.Width, actual.Width);
Assert.Equal(expected.Height, actual.Height);
}
private static void AssertWangset(Wangset expected, Wangset actual)
{
// Attributes
Assert.Equal(expected.Name, actual.Name);
Assert.Equal(expected.Class, actual.Class);
Assert.Equal(expected.Tile, actual.Tile);
// At most one of
AssertProperties(expected.Properties, actual.Properties);
if (expected.WangColors is not null)
{
Assert.NotNull(actual.WangColors);
Assert.Equal(expected.WangColors.Count, actual.WangColors.Count);
for (var i = 0; i < expected.WangColors.Count; i++)
AssertWangColor(expected.WangColors[i], actual.WangColors[i]);
}
for (var i = 0; i < expected.WangTiles.Count; i++)
AssertWangTile(expected.WangTiles[i], actual.WangTiles[i]);
}
private static void AssertWangColor(WangColor expected, WangColor actual)
{
// Attributes
Assert.Equal(expected.Name, actual.Name);
Assert.Equal(expected.Class, actual.Class);
Assert.Equal(expected.Color, actual.Color);
Assert.Equal(expected.Tile, actual.Tile);
Assert.Equal(expected.Probability, actual.Probability);
AssertProperties(expected.Properties, actual.Properties);
}
private static void AssertWangTile(WangTile expected, WangTile actual)
{
// Attributes
Assert.Equal(expected.TileID, actual.TileID);
Assert.Equal(expected.WangID, actual.WangID);
}
private static void AssertTransformations(Transformations? expected, Transformations? actual)
{
if (expected is null)
{
Assert.Null(actual);
return;
}
// Attributes
Assert.NotNull(actual);
Assert.Equal(expected.HFlip, actual.HFlip);
Assert.Equal(expected.VFlip, actual.VFlip);
Assert.Equal(expected.Rotate, actual.Rotate);
Assert.Equal(expected.PreferUntransformed, actual.PreferUntransformed);
}
private static void AssertTile(Tile expected, Tile actual)
{
// Attributes
Assert.Equal(expected.ID, actual.ID);
Assert.Equal(expected.Type, actual.Type);
Assert.Equal(expected.Probability, actual.Probability);
Assert.Equal(expected.X, actual.X);
Assert.Equal(expected.Y, actual.Y);
Assert.Equal(expected.Width, actual.Width);
Assert.Equal(expected.Height, actual.Height);
// Elements
AssertProperties(actual.Properties, expected.Properties);
AssertImage(actual.Image, expected.Image);
AssertLayer((BaseLayer?)actual.ObjectLayer, (BaseLayer?)expected.ObjectLayer);
if (expected.Animation is not null)
{
Assert.NotNull(actual.Animation);
Assert.Equal(expected.Animation.Count, actual.Animation.Count);
for (var i = 0; i < expected.Animation.Count; i++)
AssertFrame(expected.Animation[i], actual.Animation[i]);
}
}
private static void AssertFrame(Frame expected, Frame actual)
{
// Attributes
Assert.Equal(expected.TileID, actual.TileID);
Assert.Equal(expected.Duration, actual.Duration);
}
}