mirror of
https://github.com/dcronqvist/DotTiled.git
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160 lines
5.3 KiB
C#
160 lines
5.3 KiB
C#
namespace DotTiled.Tests;
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public static partial class DotTiledAssert
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{
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internal static void AssertTileset(Tileset expected, Tileset actual)
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{
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// Attributes
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Assert.Equal(expected.Version, actual.Version);
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Assert.Equal(expected.TiledVersion, actual.TiledVersion);
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Assert.Equal(expected.FirstGID, actual.FirstGID);
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Assert.Equal(expected.Source, actual.Source);
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Assert.Equal(expected.Name, actual.Name);
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Assert.Equal(expected.Class, actual.Class);
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Assert.Equal(expected.TileWidth, actual.TileWidth);
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Assert.Equal(expected.TileHeight, actual.TileHeight);
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Assert.Equal(expected.Spacing, actual.Spacing);
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Assert.Equal(expected.Margin, actual.Margin);
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Assert.Equal(expected.TileCount, actual.TileCount);
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Assert.Equal(expected.Columns, actual.Columns);
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Assert.Equal(expected.ObjectAlignment, actual.ObjectAlignment);
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Assert.Equal(expected.RenderSize, actual.RenderSize);
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Assert.Equal(expected.FillMode, actual.FillMode);
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// At most one of
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AssertImage(expected.Image, actual.Image);
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AssertTileOffset(expected.TileOffset, actual.TileOffset);
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AssertGrid(expected.Grid, actual.Grid);
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AssertProperties(expected.Properties, actual.Properties);
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// TODO: AssertTerrainTypes(actual.TerrainTypes, expected.TerrainTypes);
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if (expected.Wangsets is not null)
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{
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Assert.NotNull(actual.Wangsets);
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Assert.Equal(expected.Wangsets.Count, actual.Wangsets.Count);
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for (var i = 0; i < expected.Wangsets.Count; i++)
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AssertWangset(expected.Wangsets[i], actual.Wangsets[i]);
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}
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AssertTransformations(expected.Transformations, actual.Transformations);
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// Any number of
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Assert.NotNull(actual.Tiles);
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Assert.Equal(expected.Tiles.Count, actual.Tiles.Count);
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for (var i = 0; i < expected.Tiles.Count; i++)
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AssertTile(expected.Tiles[i], actual.Tiles[i]);
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}
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private static void AssertTileOffset(TileOffset? expected, TileOffset? actual)
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{
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if (expected is null)
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{
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Assert.Null(actual);
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return;
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}
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// Attributes
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Assert.NotNull(actual);
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Assert.Equal(expected.X, actual.X);
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Assert.Equal(expected.Y, actual.Y);
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}
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private static void AssertGrid(Grid? expected, Grid? actual)
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{
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if (expected is null)
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{
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Assert.Null(actual);
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return;
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}
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// Attributes
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Assert.NotNull(actual);
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Assert.Equal(expected.Orientation, actual.Orientation);
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Assert.Equal(expected.Width, actual.Width);
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Assert.Equal(expected.Height, actual.Height);
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}
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private static void AssertWangset(Wangset expected, Wangset actual)
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{
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// Attributes
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Assert.Equal(expected.Name, actual.Name);
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Assert.Equal(expected.Class, actual.Class);
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Assert.Equal(expected.Tile, actual.Tile);
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// At most one of
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AssertProperties(expected.Properties, actual.Properties);
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if (expected.WangColors is not null)
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{
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Assert.NotNull(actual.WangColors);
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Assert.Equal(expected.WangColors.Count, actual.WangColors.Count);
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for (var i = 0; i < expected.WangColors.Count; i++)
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AssertWangColor(expected.WangColors[i], actual.WangColors[i]);
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}
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for (var i = 0; i < expected.WangTiles.Count; i++)
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AssertWangTile(expected.WangTiles[i], actual.WangTiles[i]);
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}
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private static void AssertWangColor(WangColor expected, WangColor actual)
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{
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// Attributes
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Assert.Equal(expected.Name, actual.Name);
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Assert.Equal(expected.Class, actual.Class);
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Assert.Equal(expected.Color, actual.Color);
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Assert.Equal(expected.Tile, actual.Tile);
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Assert.Equal(expected.Probability, actual.Probability);
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AssertProperties(expected.Properties, actual.Properties);
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}
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private static void AssertWangTile(WangTile expected, WangTile actual)
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{
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// Attributes
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Assert.Equal(expected.TileID, actual.TileID);
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Assert.Equal(expected.WangID, actual.WangID);
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}
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private static void AssertTransformations(Transformations? expected, Transformations? actual)
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{
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if (expected is null)
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{
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Assert.Null(actual);
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return;
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}
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// Attributes
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Assert.NotNull(actual);
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Assert.Equal(expected.HFlip, actual.HFlip);
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Assert.Equal(expected.VFlip, actual.VFlip);
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Assert.Equal(expected.Rotate, actual.Rotate);
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Assert.Equal(expected.PreferUntransformed, actual.PreferUntransformed);
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}
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private static void AssertTile(Tile expected, Tile actual)
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{
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// Attributes
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Assert.Equal(expected.ID, actual.ID);
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Assert.Equal(expected.Type, actual.Type);
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Assert.Equal(expected.Probability, actual.Probability);
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Assert.Equal(expected.X, actual.X);
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Assert.Equal(expected.Y, actual.Y);
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Assert.Equal(expected.Width, actual.Width);
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Assert.Equal(expected.Height, actual.Height);
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// Elements
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AssertProperties(actual.Properties, expected.Properties);
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AssertImage(actual.Image, expected.Image);
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AssertLayer((BaseLayer?)actual.ObjectLayer, (BaseLayer?)expected.ObjectLayer);
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if (expected.Animation is not null)
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{
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Assert.NotNull(actual.Animation);
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Assert.Equal(expected.Animation.Count, actual.Animation.Count);
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for (var i = 0; i < expected.Animation.Count; i++)
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AssertFrame(expected.Animation[i], actual.Animation[i]);
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}
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}
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private static void AssertFrame(Frame expected, Frame actual)
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{
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// Attributes
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Assert.Equal(expected.TileID, actual.TileID);
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Assert.Equal(expected.Duration, actual.Duration);
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}
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}
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