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60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System.Collections.Generic;
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namespace DotTiled.Model;
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/// <summary>
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/// Represents the order in which objects can be drawn.
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/// </summary>
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public enum DrawOrder
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{
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/// <summary>
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/// Objects are drawn sorted by their Y coordinate.
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/// </summary>
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TopDown,
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/// <summary>
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/// Objects are drawn in the order of appearance in the object layer.
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/// </summary>
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Index
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}
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/// <summary>
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/// Represents an object layer in a map. In Tiled documentation, it is often called an "object group".
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/// </summary>
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public class ObjectLayer : BaseLayer
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{
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/// <summary>
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/// The X coordinate of the object layer in tiles.
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/// </summary>
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public uint X { get; set; } = 0;
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/// <summary>
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/// The Y coordinate of the object layer in tiles.
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/// </summary>
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public uint Y { get; set; } = 0;
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/// <summary>
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/// The width of the object layer in tiles. Meaningless.
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/// </summary>
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public uint? Width { get; set; }
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/// <summary>
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/// The height of the object layer in tiles. Meaningless.
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/// </summary>
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public uint? Height { get; set; }
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/// <summary>
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/// A color that is multiplied with any tile objects drawn by this layer.
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/// </summary>
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public Color? Color { get; set; }
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/// <summary>
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/// Whether the objects are drawn according to the order of appearance (<see cref="DrawOrder.Index"/>) or sorted by their Y coordinate (<see cref="DrawOrder.TopDown"/>).
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/// </summary>
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public DrawOrder DrawOrder { get; set; } = DrawOrder.TopDown;
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/// <summary>
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/// The objects in the object layer.
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/// </summary>
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public required List<Object> Objects { get; set; }
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}
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