using System.Globalization; namespace DotTiled.Tests; public partial class TestData { public static Map MapExternalTilesetWangset(string fileExt) => new Map { Class = "", Orientation = MapOrientation.Orthogonal, Width = 5, Height = 5, TileWidth = 24, TileHeight = 24, Infinite = false, ParallaxOriginX = 0, ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, NextObjectID = 1, Tilesets = [ new Tileset { Version = "1.10", TiledVersion = "1.11.0", FirstGID = 1, Name = "tileset", TileWidth = 24, TileHeight = 24, TileCount = 48, Columns = 10, Source = $"wangset-tileset.{(fileExt == "tmx" ? "tsx" : "tsj")}", Transformations = new Transformations { HFlip = true, VFlip = true, Rotate = false, PreferUntransformed = false }, Grid = new Grid { Orientation = GridOrientation.Orthogonal, Width = 32, Height = 32 }, Image = new Image { Format = ImageFormat.Png, Source = "tileset.png", Width = 256, Height = 96, }, Wangsets = [ new Wangset { Name = "test-terrain", Tile = -1, WangColors = [ new WangColor { Name = "Water", Color = TiledColor.Parse("#ff0000", CultureInfo.InvariantCulture), Tile = 0, Probability = 1 }, new WangColor { Name = "Grass", Color = TiledColor.Parse("#00ff00", CultureInfo.InvariantCulture), Tile = -1, Probability = 1 }, new WangColor { Name = "Stone", Color = TiledColor.Parse("#0000ff", CultureInfo.InvariantCulture), Tile = 29, Probability = 1 } ], WangTiles = [ new WangTile { TileID = 0, WangID = [1,1,0,0,0,1,1,1] }, new WangTile { TileID = 1, WangID = [1,1,1,1,0,0,0,1] }, new WangTile { TileID = 10, WangID = [0,0,0,1,1,1,1,1] }, new WangTile { TileID = 11, WangID = [0,1,1,1,1,1,0,0] } ] } ] } ], Layers = [ new TileLayer { ID = 1, Name = "Tile Layer 1", Width = 5, Height = 5, Data = new Data { Encoding = DataEncoding.Csv, GlobalTileIDs = new Optional([ 2, 2, 12, 11, 0, 1, 12, 1, 11, 0, 2, 1, 0, 1, 0, 12, 11, 12, 2, 0, 0, 0, 0, 0, 0 ]), FlippingFlags = new Optional([ FlippingFlags.FlippedHorizontally, FlippingFlags.None, FlippingFlags.FlippedHorizontally, FlippingFlags.FlippedHorizontally, FlippingFlags.None, FlippingFlags.FlippedVertically, FlippingFlags.None, FlippingFlags.None, FlippingFlags.FlippedVertically | FlippingFlags.FlippedHorizontally, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.FlippedVertically | FlippingFlags.FlippedHorizontally, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.FlippedHorizontally, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None ]) } } ] }; }