Merge pull request #32 from krnlexception/dev

Example projects (.NET console and Godot)
This commit is contained in:
dcronqvist 2024-09-16 19:09:08 +02:00 committed by GitHub
commit e66cd36f6d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
25 changed files with 396 additions and 0 deletions

View file

@ -237,6 +237,7 @@ dotnet_diagnostic.IDE0008.severity = silent
dotnet_diagnostic.IDE0055.severity = silent
dotnet_diagnostic.IDE0058.severity = silent
dotnet_diagnostic.IDE0160.severity = none
dotnet_diagnostic.IDE0210.severity = none
dotnet_diagnostic.CA1707.severity = silent
dotnet_diagnostic.CA1852.severity = none
dotnet_diagnostic.CA1805.severity = none

1
.gitignore vendored
View file

@ -402,3 +402,4 @@ FodyWeavers.xsd
# JetBrains Rider
*.sln.iml
.idea

View file

@ -0,0 +1,38 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\DotTiled\DotTiled.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="tilemap.tmx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="tileset.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="assets\tileset.tsx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="tileset.tsx">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Remove="embedded-tilemap.tmx" />
<EmbeddedResource Include="embedded-tilemap.tmx" />
<None Remove="embedded-tileset.png" />
<EmbeddedResource Include="embedded-tileset.png" />
<None Remove="embedded-tileset.tsx" />
<EmbeddedResource Include="embedded-tileset.tsx" />
</ItemGroup>
</Project>

View file

@ -0,0 +1,81 @@
using System.Reflection;
using DotTiled.Serialization;
namespace DotTiled.Example;
public class Program
{
private static void Main()
{
Quick();
Manual();
}
// QUICK START
// Automatic and easy way to load tilemaps.
private static void Quick()
{
var loader = Loader.Default();
var map = loader.LoadMap("tilemap.tmx");
// You can do stuff with it like...
Console.WriteLine($"Tile width and height: {map.TileWidth}x{map.TileHeight}");
TileLayer layer0 = (TileLayer)map.Layers[0]; // Get a layer
Console.WriteLine($"Tile in layer 0 at 0, 0: {layer0.Data.Value.GlobalTileIDs.Value[0]}");
}
// MANUAL
// Manually load a map, if you need to load from a custom source
private static void Manual()
{
using var mapFileReader = new StreamReader("tilemap.tmx");
var mapString = mapFileReader.ReadToEnd();
using var mapReader = new MapReader(mapString, ResolveTileset, ResolveTemplate, ResolveCustomType);
var map = mapReader.ReadMap();
// Now do some other stuff with it...
StringProperty hello = map.GetProperty<StringProperty>("hello");
Console.WriteLine($"Layer 1 name: {map.Layers[0].Name}");
Console.WriteLine($"Property 'hello': {hello.Value}");
// Now with tileset
Tileset tileset = map.Tilesets[0];
Console.WriteLine($"Tileset 0 source: {tileset.Source.Value}");
Console.WriteLine($"Tileset 0 image 0 source: {tileset.Image.Value.Source.Value}");
}
// This function is responsible for loading all tilesets required by a tilemap, if you
// want to use a custom source.
private static Tileset ResolveTileset(string source)
{
// Read a file from assembly
// You can use any other source for files, eg. compressed archive, or even file from internet.
using Stream? tilesetStream = Assembly.GetExecutingAssembly().GetManifestResourceStream($"DotTiled.Example.embedded-{source}")
?? throw new FileLoadException($"{source} not found in assembly.");
string tilesetString = new StreamReader(tilesetStream).ReadToEnd();
using TilesetReader tilesetReader = new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType); // Parse loaded tileset.
return tilesetReader.ReadTileset(); // Return loaded tileset
}
// This is pretty similar to above, but instead it loads templates, not tilesets.
private static Template ResolveTemplate(string source)
{
using Stream? templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream($"DotTiled.Example.{source}")
?? throw new FileLoadException($"{source} not found in assembly.");
string templateString = new StreamReader(templateStream).ReadToEnd();
using TemplateReader templateReader = new TemplateReader(templateString, ResolveTileset, ResolveTemplate, ResolveCustomType);
return templateReader.ReadTemplate();
}
private static ICustomTypeDefinition ResolveCustomType(string name)
{
ICustomTypeDefinition[] allDefinedTypes =
[
new CustomClassDefinition() { Name = "a" },
];
return allDefinedTypes.FirstOrDefault(type => type.Name == name) ?? throw new InvalidOperationException();
}
}

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="10" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="1">
<properties>
<property name="hello" value="Hello from DotTiled!"/>
</properties>
<tileset firstgid="1" source="tileset.tsx"/>
<layer id="1" name="Tile Layer 1" width="10" height="10">
<data encoding="base64">
AQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAA==
</data>
</layer>
</map>

Binary file not shown.

After

Width:  |  Height:  |  Size: 149 B

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.10.2" name="tileset" tilewidth="16" tileheight="16" tilecount="1" columns="1">
<image source="tileset.png" width="16" height="16"/>
</tileset>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="10" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="1">
<properties>
<property name="hello" value="Hello from DotTiled!"/>
</properties>
<tileset firstgid="1" source="tileset.tsx"/>
<layer id="1" name="Tile Layer 1" width="10" height="10">
<data encoding="base64">
AQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAA==
</data>
</layer>
</map>

Binary file not shown.

After

Width:  |  Height:  |  Size: 149 B

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.10.2" name="tileset" tilewidth="16" tileheight="16" tilecount="1" columns="1">
<image source="tileset.png" width="16" height="16"/>
</tileset>

View file

@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

View file

@ -0,0 +1,2 @@
# Godot 4+ specific ignores
.godot/

View file

@ -0,0 +1,11 @@
<Project Sdk="Godot.NET.Sdk/4.3.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\DotTiled\DotTiled.csproj" />
</ItemGroup>
</Project>

View file

@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Example.Godot", "DotTiled.Example.Godot.csproj", "{61468FCF-ACC1-4E3B-B4B4-270279E45BF5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{61468FCF-ACC1-4E3B-B4B4-270279E45BF5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{61468FCF-ACC1-4E3B-B4B4-270279E45BF5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{61468FCF-ACC1-4E3B-B4B4-270279E45BF5}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{61468FCF-ACC1-4E3B-B4B4-270279E45BF5}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{61468FCF-ACC1-4E3B-B4B4-270279E45BF5}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{61468FCF-ACC1-4E3B-B4B4-270279E45BF5}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,68 @@
using System;
using System.Globalization;
using System.Linq;
using DotTiled.Serialization;
using Godot;
namespace DotTiled.Example.Godot;
public partial class MapParser : Node2D
{
public override void _Ready()
{
// Load map
var mapString = FileAccess.Open("res://tilemap.tmx", FileAccess.ModeFlags.Read).GetAsText(); //Get file from Godot filesystem
using var mapReader = new MapReader(mapString, ResolveTileset, ResolveTemplate, ResolveCustomType);
var map = mapReader.ReadMap();
TileLayer layer0 = (TileLayer)map.Layers[0];
for (int y = 0; y < layer0.Height; y++)
{
for (int x = 0; x < layer0.Width; x++)
{
uint tile = layer0.Data.Value.GlobalTileIDs.Value[(y * layer0.Width) + x];
if (tile == 0) continue; // If block is 0, i.e. air, then continue
// Load actual block from Godot resources
Node2D block = (Node2D)GD.Load<PackedScene>($"res://blocks/{tile}.tscn").Instantiate();
// Calculate where block should be
Vector2I scale = (Vector2I)block.GetNode<Sprite2D>(tile.ToString(CultureInfo.CurrentCulture)).Scale;
int blockX = (block.GetNode<Sprite2D>(tile.ToString(CultureInfo.CurrentCulture)).Texture.GetWidth() * scale.X / 2) +
(x * block.GetNode<Sprite2D>(tile.ToString(CultureInfo.CurrentCulture)).Texture.GetWidth() * scale.X);
int blockY = (block.GetNode<Sprite2D>(tile.ToString(CultureInfo.CurrentCulture)).Texture.GetHeight() * scale.Y / 2) +
(y * block.GetNode<Sprite2D>(tile.ToString(CultureInfo.CurrentCulture)).Texture.GetHeight() * scale.Y);
block.Position = new Vector2(blockX, blockY);
// Add block to current scene
AddChild(block);
GD.Print($"{blockX}, {blockY}: {tile}");
}
}
}
private Tileset ResolveTileset(string source)
{
string tilesetString = FileAccess.Open($"res://{source}", FileAccess.ModeFlags.Read).GetAsText();
using TilesetReader tilesetReader =
new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType);
return tilesetReader.ReadTileset();
}
private Template ResolveTemplate(string source)
{
string templateString = FileAccess.Open($"res://{source}", FileAccess.ModeFlags.Read).GetAsText();
using TemplateReader templateReader =
new TemplateReader(templateString, ResolveTileset, ResolveTemplate, ResolveCustomType);
return templateReader.ReadTemplate();
}
private static ICustomTypeDefinition ResolveCustomType(string name)
{
ICustomTypeDefinition[] allDefinedTypes =
[
new CustomClassDefinition() { Name = "a" },
];
return allDefinedTypes.FirstOrDefault(type => type.Name == name) ?? throw new InvalidOperationException();
}
}

View file

@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://ce10iald4cb3f"]
[ext_resource type="Texture2D" uid="uid://da08vay832u8c" path="res://tileset.png" id="1_c5fs4"]
[node name="1" type="Node2D"]
[node name="1" type="Sprite2D" parent="."]
scale = Vector2(2, 2)
texture = ExtResource("1_c5fs4")

View file

@ -0,0 +1 @@
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 949 B

View file

@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://0kywmrvvqqyr"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View file

@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://p4rpwsvyslew"]
[ext_resource type="Script" path="res://MapParser.cs" id="1_xjmxv"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_xjmxv")

View file

@ -0,0 +1,20 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="DotTiled.Example.Godot"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="DotTiled.Example.Godot"

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="10" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="1">
<properties>
<property name="hello" value="Hello from DotTiled!"/>
</properties>
<tileset firstgid="1" source="tileset.tsx"/>
<layer id="1" name="Tile Layer 1" width="10" height="10">
<data encoding="base64">
AQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAA==
</data>
</layer>
</map>

Binary file not shown.

After

Width:  |  Height:  |  Size: 149 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://da08vay832u8c"
path="res://.godot/imported/tileset.png-a39e944f25b35d62f55d4f98a36e2b5e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://tileset.png"
dest_files=["res://.godot/imported/tileset.png-a39e944f25b35d62f55d4f98a36e2b5e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.10.2" name="tileset" tilewidth="16" tileheight="16" tilecount="1" columns="1">
<image source="tileset.png" width="16" height="16"/>
</tileset>

View file

@ -9,6 +9,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Tests", "DotTiled.
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Benchmark", "DotTiled.Benchmark\DotTiled.Benchmark.csproj", "{510F3077-8EA4-47D1-8D01-E2D538F1B899}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Examples", "Examples", "{8C54542E-3C2C-486C-9BEF-4C510391AFDA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Example.Console", "DotTiled.Examples\DotTiled.Example.Console\DotTiled.Example.Console.csproj", "{F9892295-6C2C-4ABD-9D6F-2AC81D2C6E67}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Example.Godot", "DotTiled.Examples\DotTiled.Example.Godot\DotTiled.Example.Godot.csproj", "{7541A9B3-43A5-45A7-939E-6F542319D990}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -30,5 +36,17 @@ Global
{510F3077-8EA4-47D1-8D01-E2D538F1B899}.Debug|Any CPU.Build.0 = Debug|Any CPU
{510F3077-8EA4-47D1-8D01-E2D538F1B899}.Release|Any CPU.ActiveCfg = Release|Any CPU
{510F3077-8EA4-47D1-8D01-E2D538F1B899}.Release|Any CPU.Build.0 = Release|Any CPU
{F9892295-6C2C-4ABD-9D6F-2AC81D2C6E67}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F9892295-6C2C-4ABD-9D6F-2AC81D2C6E67}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F9892295-6C2C-4ABD-9D6F-2AC81D2C6E67}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F9892295-6C2C-4ABD-9D6F-2AC81D2C6E67}.Release|Any CPU.Build.0 = Release|Any CPU
{7541A9B3-43A5-45A7-939E-6F542319D990}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7541A9B3-43A5-45A7-939E-6F542319D990}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7541A9B3-43A5-45A7-939E-6F542319D990}.Release|Any CPU.ActiveCfg = Debug|Any CPU
{7541A9B3-43A5-45A7-939E-6F542319D990}.Release|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{F9892295-6C2C-4ABD-9D6F-2AC81D2C6E67} = {8C54542E-3C2C-486C-9BEF-4C510391AFDA}
{7541A9B3-43A5-45A7-939E-6F542319D990} = {8C54542E-3C2C-486C-9BEF-4C510391AFDA}
EndGlobalSection
EndGlobal