diff --git a/.github/CONTRIBUTING.md b/.github/CONTRIBUTING.md new file mode 100644 index 0000000..bd85b70 --- /dev/null +++ b/.github/CONTRIBUTING.md @@ -0,0 +1,14 @@ +# Welcome to the DotTiled contribution guide! + +Thanks for taking the time to contribute to DotTiled! + +## Contribution Guidelines + +- **Branching:** Always branch from the latest `dev` branch. Do not submit PRs directly to `master`. +- **Git**: Keep your commits small with intentful messages. Use `git rebase` to keep your commit history clean, never merge `dev` into your branch. If you need to update your branch with the latest changes from `dev`, use `git rebase dev`. +- **Pull Requests:** Open PRs against the `dev` branch only. Use the `.github/PULL_REQUEST_TEMPLATE/dev_template.md` PR template for your description, and ensure your PR is well-documented. +- **Testing:** All changes to DotTiled core must include relevant tests. PRs without tests will not be accepted. +- **Examples & Misc:** Updates to example projects or documentation are more flexible but should still be submitted as PRs to `dev`. +- **Code Style:** Follow existing code style and conventions. + +Thank you for helping improve DotTiled! \ No newline at end of file diff --git a/.github/workflows/master-pr.yml b/.github/workflows/master-pr.yml index 1193a75..1ae357a 100644 --- a/.github/workflows/master-pr.yml +++ b/.github/workflows/master-pr.yml @@ -9,27 +9,38 @@ jobs: steps: - name: Checkout PR branch uses: actions/checkout@v3 - + - name: Get version from PR branch id: pr_version run: | - PR_VERSION=$(grep '' **/*.csproj | sed -E 's/.*(.*)<\/Version>.*/\1/') + PR_VERSION=$(find . -name '*.csproj' -exec grep '' {} \; | sed -E 's/.*(.*)<\/Version>.*/\1/') echo "PR_VERSION=$PR_VERSION" >> $GITHUB_ENV - - name: Checkout master branch - run: | - git fetch origin master - git checkout origin/master + - name: Checkout master branch to separate directory + uses: actions/checkout@v3 + with: + ref: master + path: master_branch - name: Get version from master branch id: master_version run: | - MASTER_VERSION=$(grep '' **/*.csproj | sed -E 's/.*(.*)<\/Version>.*/\1/') + MASTER_VERSION=$(find master_branch -name '*.csproj' -exec grep '' {} \; | sed -E 's/.*(.*)<\/Version>.*/\1/') echo "MASTER_VERSION=$MASTER_VERSION" >> $GITHUB_ENV + - name: Debug $GITHUB_ENV + run: | + echo "PR_VERSION: $PR_VERSION" + echo "MASTER_VERSION: $MASTER_VERSION" + - name: Compare versions run: | - if [ "$(printf '%s\n' "$PR_VERSION" "$MASTER_VERSION" | sort -V | head -n1)" = "$PR_VERSION" ] && [ "$PR_VERSION" != "$MASTER_VERSION" ]; then + if [ -z "$PR_VERSION" ] || [ -z "$MASTER_VERSION" ]; then + echo "One of the version variables is empty." + exit 1 + fi + + if [ "$(printf '%s\n' "$MASTER_VERSION" "$PR_VERSION" | sort -V | tail -n1)" != "$PR_VERSION" ] || [ "$PR_VERSION" = "$MASTER_VERSION" ]; then echo "Version in PR is not higher than master." exit 1 else diff --git a/README.md b/README.md index 66e4d04..63980ee 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,7 @@ Benchmark details The following benchmark results were gathered using the `DotTiled.Benchmark` project which uses [BenchmarkDotNet](https://benchmarkdotnet.org/) to compare the performance of DotTiled with other similar libraries. The benchmark results are grouped by category and show the mean execution time, memory consumption metrics, and ratio to DotTiled. ``` -BenchmarkDotNet v0.13.12, Windows 10 (10.0.19045.5131/22H2/2022Update) +BenchmarkDotNet v0.13.12, Windows 10 (10.0.19045.5737/22H2/2022Update) 12th Gen Intel Core i7-12700K, 1 CPU, 20 logical and 12 physical cores .NET SDK 8.0.202 [Host] : .NET 8.0.3 (8.0.324.11423), X64 RyuJIT AVX2 @@ -44,12 +44,12 @@ BenchmarkDotNet v0.13.12, Windows 10 (10.0.19045.5131/22H2/2022Update) ``` | Method | Categories | Mean | Ratio | Gen0 | Gen1 | Allocated | Alloc Ratio | |------------ |------------------------- |---------:|------:|-------:|-------:|----------:|------------:| -| DotTiled | MapFromInMemoryTmjString | 4.602 μs | 1.00 | 0.5417 | - | 7 KB | 1.00 | -| TiledLib | MapFromInMemoryTmjString | 6.385 μs | 1.39 | 0.7019 | 0.0153 | 9.01 KB | 1.29 | +| DotTiled | MapFromInMemoryTmjString | 4.410 μs | 1.00 | 0.4501 | - | 5.81 KB | 1.00 | +| TiledLib | MapFromInMemoryTmjString | 6.170 μs | 1.40 | 0.7019 | 0.0305 | 9.01 KB | 1.55 | | | | | | | | | | -| DotTiled | MapFromInMemoryTmxString | 3.216 μs | 1.00 | 1.3733 | 0.0610 | 17.68 KB | 1.00 | -| TiledLib | MapFromInMemoryTmxString | 5.721 μs | 1.78 | 1.8005 | 0.0916 | 23.32 KB | 1.32 | -| TiledCSPlus | MapFromInMemoryTmxString | 6.696 μs | 2.11 | 2.5940 | 0.1831 | 33.23 KB | 1.88 | +| DotTiled | MapFromInMemoryTmxString | 3.092 μs | 1.00 | 1.2970 | 0.0610 | 16.73 KB | 1.00 | +| TiledLib | MapFromInMemoryTmxString | 5.392 μs | 1.75 | 1.8158 | 0.1068 | 23.32 KB | 1.39 | +| TiledCSPlus | MapFromInMemoryTmxString | 6.479 μs | 2.10 | 2.5940 | 0.1831 | 33.16 KB | 1.98 | It is important to note that the above benchmark results come from loading a very small map with a single tile layer as I had to find a common denominator between the libraries so that they all could load the same map. The results aim to be indicative of the performance of the libraries, but should be taken with a grain of salt. Only the actively maintained libraries are included in the benchmark results. TiledCSPlus does not support the `.tmj` format, so it was not included for that benchmark category. diff --git a/docs/docs/essentials/custom-properties.md b/docs/docs/essentials/custom-properties.md index 3fd1bcc..805c914 100644 --- a/docs/docs/essentials/custom-properties.md +++ b/docs/docs/essentials/custom-properties.md @@ -178,7 +178,7 @@ For enum definitions, the can be used to indicate t > Tiled supports enums which can store their values as either strings or integers, and depending on the storage type you have specified in Tiled, you must make sure to have the same storage type in your . This can be done by setting the `StorageType` property to either `CustomEnumStorageType.String` or `CustomEnumStorageType.Int` when creating the definition, or by passing the storage type as an argument to the method. To be consistent with Tiled, will default to `CustomEnumStorageType.String` for the storage type parameter. > [!WARNING] -> If you have a custom enum type in Tiled, but do not define it in DotTiled, you must be aware that the type of the parsed property will be either or . It is not possible to determine the correct way to parse the enum property without the custom enum definition, which is why you will instead be given a property of type `string` or `int` when accessing the property in DotTiled. This can lead to inconsistencies between the map in Tiled and the loaded map with DotTiled. It is therefore recommended to define your custom enum types in DotTiled if you want to access the properties as instances. +> If you have a custom enum type in Tiled, but do not define it in DotTiled, you must be aware that the type of the parsed property will be either or . It is not possible to determine the correct way to parse the enum property without the custom enum definition, which is why you will instead be given a property of type `string` or `int` when accessing the property in DotTiled. This can lead to inconsistencies between the map in Tiled and the loaded map with DotTiled. It is therefore recommended to define your custom enum types in DotTiled if you want to access the properties as instances. ## Mapping properties to C# classes or enums diff --git a/docs/docs/essentials/loading-maps.md b/docs/docs/essentials/loading-maps.md index d262ec9..7b6f0c1 100644 --- a/docs/docs/essentials/loading-maps.md +++ b/docs/docs/essentials/loading-maps.md @@ -5,13 +5,10 @@ Loading maps with DotTiled is very flexible and allows you as a developer to fre > [!TIP] > For a quick and easy way to load maps from the filesystem, please refer to the [quickstart guide](../quickstart.md). -## File format caveats +## File formats The class is a representation of a Tiled map, mimicking the structure of a Tiled XML map file. Map files can either be in the [`.tmx`/XML](https://doc.mapeditor.org/en/stable/reference/tmx-map-format/) or [`.tmj`/json](https://doc.mapeditor.org/en/stable/reference/json-map-format/) format. DotTiled supports **both** formats fully. -> [!WARNING] -> Using the `.tmj` file format will result in (the source image for image layers) not having the same amount of information as for the `.tmx` format. This is due to the fact that the `.tmj` format does not include the full information that the `.tmx` format does. This is not a problem with DotTiled, but rather a limitation of the `.tmj` format. - ## The process of loading a map Loading a map with DotTiled is not a complex process, but one that at least demands a basic understanding of how Tiled maps are structured. The process can be broken down into the following flow(-ish) chart: diff --git a/docs/docs/essentials/representation-model.md b/docs/docs/essentials/representation-model.md index b1b6ef7..ab3ce6e 100644 --- a/docs/docs/essentials/representation-model.md +++ b/docs/docs/essentials/representation-model.md @@ -12,6 +12,9 @@ Certain properties throughout the representation model are marked as *optional* The representation model is designed to be compatible with the latest version of Tiled. This means that it may not be able to read files from older versions of Tiled, or files that use features that are not yet supported by the representation model. However, here is a table of which versions of Tiled are supported by which versions of DotTiled. -| Tiled version | Compatible DotTiled version(s) | -|---------------|--------------------------------| -| 1.11 | 0.1.0, 0.2.0, 0.2.1, 0.3.0 | \ No newline at end of file +You should use one of the versions of DotTiled that is compatible with the version of Tiled you are using. + +| Tiled version | Compatible DotTiled version(s) | +|----------------|--------------------------------| +| 1.11.1, 1.11.2 | 0.4.0 | +| 1.11 | 0.1.0, 0.2.0, 0.2.1, 0.3.0 | \ No newline at end of file diff --git a/docs/docs/quickstart.md b/docs/docs/quickstart.md index c43031b..0b547c2 100644 --- a/docs/docs/quickstart.md +++ b/docs/docs/quickstart.md @@ -66,4 +66,8 @@ var map = loader.LoadMap("path/to/map.tmx"); var chest = map.GetProperty("chest").Value; var coinsToSpawn = chest.GetProperty("coins").Value; -``` \ No newline at end of file +``` + +## Examples + +See the [DotTiled.Examples](https://github.com/dcronqvist/DotTiled/tree/master/src/DotTiled.Examples) directory for more in-depth examples of how to use DotTiled. The [DotTiled.Example.Raylib](https://github.com/dcronqvist/DotTiled/tree/master/src/DotTiled.Examples/DotTiled.Example.Raylib) example is a good starting point for using DotTiled with Raylib or any similar library/framework. It demonstrates how to load and render a Tiled map, handle player movement, and perform collision detection. \ No newline at end of file diff --git a/src/DotTiled.Examples/DotTiled.Example.Console/Program.cs b/src/DotTiled.Examples/DotTiled.Example.Console/Program.cs index baf36ea..6220f2e 100644 --- a/src/DotTiled.Examples/DotTiled.Example.Console/Program.cs +++ b/src/DotTiled.Examples/DotTiled.Example.Console/Program.cs @@ -79,6 +79,6 @@ public class Program [ new CustomClassDefinition() { Name = "a" }, ]; - return allDefinedTypes.FirstOrDefault(ctd => ctd.Name == name) is ICustomTypeDefinition ctd ? new Optional(ctd) : Optional.Empty; + return allDefinedTypes.FirstOrDefault(ctd => ctd.Name == name) is ICustomTypeDefinition ctd ? new Optional(ctd) : Optional.Empty; } } diff --git a/src/DotTiled.Examples/DotTiled.Example.Godot/MapParser.cs b/src/DotTiled.Examples/DotTiled.Example.Godot/MapParser.cs index 8319d00..9e92276 100644 --- a/src/DotTiled.Examples/DotTiled.Example.Godot/MapParser.cs +++ b/src/DotTiled.Examples/DotTiled.Example.Godot/MapParser.cs @@ -42,10 +42,10 @@ public partial class MapParser : Node2D private Tileset ResolveTileset(string source) { - string tilesetString = FileAccess.Open($"res://{source}", FileAccess.ModeFlags.Read).GetAsText(); - using TilesetReader tilesetReader = - new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType); - return tilesetReader.ReadTileset(); + string tilesetString = FileAccess.Open($"res://{source}", FileAccess.ModeFlags.Read).GetAsText(); + using TilesetReader tilesetReader = + new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType); + return tilesetReader.ReadTileset(); } private Template ResolveTemplate(string source) @@ -62,6 +62,6 @@ public partial class MapParser : Node2D [ new CustomClassDefinition() { Name = "a" }, ]; - return allDefinedTypes.FirstOrDefault(ctd => ctd.Name == name) is ICustomTypeDefinition ctd ? new Optional(ctd) : Optional.Empty; + return allDefinedTypes.FirstOrDefault(ctd => ctd.Name == name) is ICustomTypeDefinition ctd ? new Optional(ctd) : Optional.Empty; } } diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/.config/dotnet-tools.json b/src/DotTiled.Examples/DotTiled.Example.MonoGame/.config/dotnet-tools.json new file mode 100644 index 0000000..afd4e2c --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/.config/dotnet-tools.json @@ -0,0 +1,36 @@ +{ + "version": 1, + "isRoot": true, + "tools": { + "dotnet-mgcb": { + "version": "3.8.3", + "commands": [ + "mgcb" + ] + }, + "dotnet-mgcb-editor": { + "version": "3.8.3", + "commands": [ + "mgcb-editor" + ] + }, + "dotnet-mgcb-editor-linux": { + "version": "3.8.3", + "commands": [ + "mgcb-editor-linux" + ] + }, + "dotnet-mgcb-editor-windows": { + "version": "3.8.3", + "commands": [ + "mgcb-editor-windows" + ] + }, + "dotnet-mgcb-editor-mac": { + "version": "3.8.3", + "commands": [ + "mgcb-editor-mac" + ] + } + } +} \ No newline at end of file diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Camera2D.cs b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Camera2D.cs new file mode 100644 index 0000000..58f724b --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Camera2D.cs @@ -0,0 +1,52 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace DotTiled.Example.MonoGame; + +public class Camera2D +{ + public float Zoom { get; set; } + public Vector2 Position { get; set; } + public Rectangle Bounds { get; protected set; } + public Rectangle VisibleArea { get; protected set; } + public Matrix Transform { get; protected set; } + + public Camera2D(Viewport viewport) + { + Bounds = viewport.Bounds; + Zoom = 1f; + Position = Vector2.Zero; + } + + private void UpdateVisibleArea() + { + var inverseViewMatrix = Matrix.Invert(Transform); + + var tl = Vector2.Transform(Vector2.Zero, inverseViewMatrix); + var tr = Vector2.Transform(new Vector2(Bounds.X, 0), inverseViewMatrix); + var bl = Vector2.Transform(new Vector2(0, Bounds.Y), inverseViewMatrix); + var br = Vector2.Transform(new Vector2(Bounds.Width, Bounds.Height), inverseViewMatrix); + + var min = new Vector2( + MathHelper.Min(tl.X, MathHelper.Min(tr.X, MathHelper.Min(bl.X, br.X))), + MathHelper.Min(tl.Y, MathHelper.Min(tr.Y, MathHelper.Min(bl.Y, br.Y)))); + var max = new Vector2( + MathHelper.Max(tl.X, MathHelper.Max(tr.X, MathHelper.Max(bl.X, br.X))), + MathHelper.Max(tl.Y, MathHelper.Max(tr.Y, MathHelper.Max(bl.Y, br.Y)))); + VisibleArea = new Rectangle((int)min.X, (int)min.Y, (int)(max.X - min.X), (int)(max.Y - min.Y)); + } + + private void UpdateMatrix() + { + Transform = Matrix.CreateTranslation(new Vector3(-Position.X, -Position.Y, 0)) * + Matrix.CreateScale(Zoom) * + Matrix.CreateTranslation(new Vector3(Bounds.Width * 0.5f, Bounds.Height * 0.5f, 0)); + UpdateVisibleArea(); + } + + public void UpdateCamera(Viewport bounds) + { + Bounds = bounds.Bounds; + UpdateMatrix(); + } +} diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/Content.mgcb b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/Content.mgcb new file mode 100644 index 0000000..2a28765 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/Content.mgcb @@ -0,0 +1,33 @@ + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:DesktopGL +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# + + +#---------------------------------- Content ---------------------------------# + +#begin kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png +/importer:TextureImporter +/processor:TextureProcessor +/processorParam:ColorKeyColor=255,0,255,255 +/processorParam:ColorKeyEnabled=True +/processorParam:GenerateMipmaps=False +/processorParam:PremultiplyAlpha=True +/processorParam:ResizeToPowerOfTwo=False +/processorParam:MakeSquare=False +/processorParam:TextureFormat=Color +/build:kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png + +#begin world-tileset.tsx +/copy:world-tileset.tsx + +#begin world.tmx +/copy:world.tmx + diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/License.txt b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/License.txt new file mode 100644 index 0000000..3b4c9db --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/License.txt @@ -0,0 +1,23 @@ + +############################################################################### + + + Roguelike pack + by Kenney Vleugels for Kenney (www.kenney.nl) + with help by Lynn Evers (Twitter: @EversLynn) + + ------------------------------ + + License (Creative Commons Zero, CC0) + http://creativecommons.org/publicdomain/zero/1.0/ + + You may use these graphics in personal and commercial projects. + Credit (Kenney or www.kenney.nl) would be nice but is not mandatory. + + ------------------------------ + + Donate: http://donate.kenney.nl/ + Request: http://request.kenney.nl/ + + +############################################################################### \ No newline at end of file diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png new file mode 100644 index 0000000..79b1332 Binary files /dev/null and b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png differ diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world-tileset.tsx b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world-tileset.tsx new file mode 100644 index 0000000..ee710e9 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world-tileset.tsx @@ -0,0 +1,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world.tmx b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world.tmx new file mode 100644 index 0000000..6056474 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Content/world.tmx @@ -0,0 +1,434 @@ + + + + + + +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, +6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 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/dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Game1.cs @@ -0,0 +1,231 @@ +using System.Collections.Generic; +using System.IO; +using System.Linq; +using DotTiled.Serialization; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; + +namespace DotTiled.Example.MonoGame; + +/// +/// A beginner-friendly example of using DotTiled with MonoGame. +/// Loads a Tiled map, renders its layers, and allows basic player movement with collision. +/// +public class Game1 : Game +{ + private readonly GraphicsDeviceManager _graphics; + private SpriteBatch _spriteBatch; + + // Camera for following the player + private Camera2D _camera; + + // DotTiled map and tileset textures + private Map _map; + private Dictionary _tilesetTextures; + + // Layers for collisions and points of interest + private ObjectLayer _collisionLayer; + private ObjectLayer _pointsOfInterestLayer; + + // Player state + private Vector2 _playerPosition; + private Texture2D _playerTexture; + + // Used for drawing rectangles (player) + private Texture2D _whitePixel; + + public Game1() + { + _graphics = new GraphicsDeviceManager(this) + { + PreferredBackBufferWidth = 1280, + PreferredBackBufferHeight = 720 + }; + Content.RootDirectory = "Content"; + IsMouseVisible = true; + } + + /// + /// MonoGame initialization. + /// + protected override void Initialize() => base.Initialize(); + + /// + /// Load map, textures, and initialize player/camera. + /// + protected override void LoadContent() + { + _spriteBatch = new SpriteBatch(GraphicsDevice); + + // Used for drawing rectangles (player) + _whitePixel = new Texture2D(GraphicsDevice, 1, 1); + _whitePixel.SetData(new[] { Color.White }); + + // Load the Tiled map using DotTiled + var loader = Loader.Default(); + _map = loader.LoadMap(Path.Combine(Content.RootDirectory, "world.tmx")); + + // Load all tileset textures referenced by the map + _tilesetTextures = LoadTilesetTextures(_map); + + // Extract layers for collisions and points of interest + _collisionLayer = _map.Layers.OfType().Single(l => l.Name == "Collisions"); + _pointsOfInterestLayer = (ObjectLayer)_map.Layers.Single(l => l.Name == "PointsOfInterest"); + + // Get the player's spawn point from the PointsOfInterest layer + var playerSpawn = _pointsOfInterestLayer.Objects.Single(obj => obj.Name == "PlayerSpawn"); + _playerPosition = new Vector2(playerSpawn.X, playerSpawn.Y); + + // Set up the camera to follow the player + _camera = new Camera2D(GraphicsDevice.Viewport); + + // Optionally, create a simple player texture (blue rectangle) + _playerTexture = new Texture2D(GraphicsDevice, 1, 1); + _playerTexture.SetData(new[] { Color.Blue }); + } + + /// + /// Loads all tileset textures referenced by the map. + /// + private Dictionary LoadTilesetTextures(Map map) + { + // Remove ".png" for MonoGame Content Pipeline compatibility + return map.Tilesets.ToDictionary( + tileset => tileset.Image.Value.Source.Value, + tileset => Content.Load(Path.GetDirectoryName(tileset.Image.Value.Source.Value) + "/" + Path.GetFileNameWithoutExtension(tileset.Image.Value.Source.Value)) + ); + } + + /// + /// Handles player input and updates game logic. + /// + protected override void Update(GameTime gameTime) + { + // Exit on Escape + if (Keyboard.GetState().IsKeyDown(Keys.Escape)) + Exit(); + + _camera.UpdateCamera(GraphicsDevice.Viewport); + + // Handle player movement input + var move = HandlePlayerInput(gameTime); + + // Define the player's collision rectangle + var playerRect = new Rectangle((int)_playerPosition.X, (int)_playerPosition.Y, 12, 12); + + // Collision detection with rectangles in the collision layer + foreach (var obj in _collisionLayer.Objects.OfType()) + { + var objRect = new Rectangle((int)obj.X, (int)obj.Y, (int)obj.Width, (int)obj.Height); + + // Horizontal collision + var movePlayerHRect = new Rectangle(playerRect.X + (int)move.X, playerRect.Y, playerRect.Width, playerRect.Height); + if (move.X != 0 && movePlayerHRect.Intersects(objRect)) + move.X = 0; + + // Vertical collision + var movePlayerVRect = new Rectangle(playerRect.X, playerRect.Y + (int)move.Y, playerRect.Width, playerRect.Height); + if (move.Y != 0 && movePlayerVRect.Intersects(objRect)) + move.Y = 0; + } + + // Update player position + _playerPosition += move; + + // Smoothly update the camera to follow the player + var newCameraTarget = new Vector2(_playerPosition.X, _playerPosition.Y); + _camera.Position += (newCameraTarget - _camera.Position) * 15f * (float)gameTime.ElapsedGameTime.TotalSeconds; + + base.Update(gameTime); + } + + /// + /// Handles WASD input for player movement. + /// + private static Vector2 HandlePlayerInput(GameTime gameTime) + { + var move = Vector2.Zero; + var speed = 150f * (float)gameTime.ElapsedGameTime.TotalSeconds; + var state = Keyboard.GetState(); + + if (state.IsKeyDown(Keys.W)) move.Y -= speed; + if (state.IsKeyDown(Keys.S)) move.Y += speed; + if (state.IsKeyDown(Keys.A)) move.X -= speed; + if (state.IsKeyDown(Keys.D)) move.X += speed; + + return move; + } + + /// + /// Draws the map, player, and handles layer ordering. + /// + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.Black); + + _spriteBatch.Begin(transformMatrix: _camera.Transform); + + // Get all visual tile layers from the "Visuals" group + var visualLayers = _map.Layers.OfType().Single(l => l.Name == "Visuals").Layers.OfType(); + + // Render layers below the player + RenderLayers(_map, visualLayers, _tilesetTextures, ["Ground", "Ponds", "Paths", "HouseWalls", "HouseDoors", "FencesBushes"]); + + // Draw the player as a blue rectangle (centered on tile) + var playerVisualRect = new Rectangle((int)_playerPosition.X, (int)_playerPosition.Y - 12, 12, 24); + _spriteBatch.Draw(_playerTexture, playerVisualRect, Color.White); + + // Render layers above the player + RenderLayers(_map, visualLayers, _tilesetTextures, ["HouseRoofs"]); + + _spriteBatch.End(); + + base.Draw(gameTime); + } + + /// + /// Renders specific named layers from the map. + /// + private void RenderLayers(Map map, IEnumerable visualLayers, Dictionary tilesetTextures, string[] layerNames) + { + foreach (var layerName in layerNames) + { + var layer = visualLayers.Single(l => l.Name == layerName); + RenderLayer(map, layer, tilesetTextures); + } + } + + /// + /// Renders a single tile layer. + /// + private void RenderLayer(Map map, TileLayer layer, Dictionary tilesetTextures) + { + for (var y = 0; y < layer.Height; y++) + { + for (var x = 0; x < layer.Width; x++) + { + var tileGID = layer.GetGlobalTileIDAtCoord(x, y); + if (tileGID == 0) continue; + + var tileset = map.ResolveTilesetForGlobalTileID(tileGID, out var localTileID); + var sourceRect = tileset.GetSourceRectangleForLocalTileID(localTileID); + + var destination = new Vector2(x * tileset.TileWidth, y * tileset.TileHeight); + var sourceRectangle = new Rectangle(sourceRect.X + 1, sourceRect.Y + 1, sourceRect.Width - 2, sourceRect.Height - 2); + + _spriteBatch.Draw( + tilesetTextures[tileset.Image.Value.Source.Value], + destination, + sourceRectangle, + Color.White, + 0f, + Vector2.Zero, + Vector2.One * (1f / (14f / 16f)), // Shrink by a tiny amount to avoid seams (not a perfect solution) + SpriteEffects.None, + 0f + ); + } + } + } +} diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.bmp b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.bmp new file mode 100644 index 0000000..2b48165 Binary files /dev/null and b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.bmp differ diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.ico b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.ico new file mode 100644 index 0000000..7d9dec1 Binary files /dev/null and b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Icon.ico differ diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/Program.cs b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Program.cs new file mode 100644 index 0000000..399af18 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/Program.cs @@ -0,0 +1,2 @@ +using var game = new DotTiled.Example.MonoGame.Game1(); +game.Run(); diff --git a/src/DotTiled.Examples/DotTiled.Example.MonoGame/app.manifest b/src/DotTiled.Examples/DotTiled.Example.MonoGame/app.manifest new file mode 100644 index 0000000..b399c95 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.MonoGame/app.manifest @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true/pm + permonitorv2,permonitor + + + + diff --git a/src/DotTiled.Examples/DotTiled.Example.Raylib/DotTiled.Example.Raylib.csproj b/src/DotTiled.Examples/DotTiled.Example.Raylib/DotTiled.Example.Raylib.csproj new file mode 100644 index 0000000..5e549a0 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.Raylib/DotTiled.Example.Raylib.csproj @@ -0,0 +1,22 @@ + + + + Exe + net8.0 + enable + disable + + + + + + + + + + + + + + + diff --git a/src/DotTiled.Examples/DotTiled.Example.Raylib/Program.cs b/src/DotTiled.Examples/DotTiled.Example.Raylib/Program.cs new file mode 100644 index 0000000..b5b78f3 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.Raylib/Program.cs @@ -0,0 +1,203 @@ +using System.Numerics; +using DotTiled.Serialization; +using Raylib_cs; + +using RayColor = Raylib_cs.Color; + +namespace DotTiled.Example +{ + public class Program + { + public static void Main(string[] _) + { + // Initialize the Raylib window + Raylib.InitWindow(1280, 720, "DotTiled Example with Raylib"); + Raylib.SetConfigFlags(ConfigFlags.VSyncHint); + + // Load the Tiled map + var loader = Loader.Default(); + var map = loader.LoadMap("assets/world.tmx"); + + // Load tileset textures + var tilesetTextures = LoadTilesetTextures(map); + + // Extract layers from the map + var visualLayers = map.Layers.OfType().Single(l => l.Name == "Visuals").Layers.OfType(); + var collisionLayer = map.Layers.OfType().Single(l => l.Name == "Collisions"); + var pointsOfInterest = (ObjectLayer)map.Layers.Single(layer => layer.Name == "PointsOfInterest"); + + // Get the player's spawn point + var playerSpawnPoint = pointsOfInterest.Objects.Single(obj => obj.Name == "PlayerSpawn"); + var playerPosition = new Vector2(playerSpawnPoint.X, playerSpawnPoint.Y); + + // Set up the camera + var camera = new Camera2D + { + Target = playerPosition, + Offset = new Vector2(Raylib.GetScreenWidth() / 2, Raylib.GetScreenHeight() / 2), + Rotation = 0.0f, + Zoom = 1.0f + }; + + // Main game loop + while (!Raylib.WindowShouldClose()) + { + // Update game logic + Update(ref playerPosition, collisionLayer, ref camera); + + // Render the game + Render(map, visualLayers, tilesetTextures, playerPosition, camera); + } + + // Clean up resources + Raylib.CloseWindow(); + } + + /// + /// Loads tileset textures from the map. + /// + private static Dictionary LoadTilesetTextures(Map map) + { + return map.Tilesets.ToDictionary( + tileset => tileset.Image.Value.Source.Value, + tileset => Raylib.LoadTexture(Path.Combine("assets", tileset.Image.Value.Source.Value)) + ); + } + + /// + /// Updates the player's position and camera. + /// + private static void Update(ref Vector2 playerPosition, ObjectLayer collisionLayer, ref Camera2D camera) + { + // Define the player's rectangle + var playerRect = new Rectangle(playerPosition.X, playerPosition.Y, 12, 12); + + // Handle player movement + var move = HandlePlayerInput(); + + // Check for collisions + foreach (var obj in collisionLayer.Objects.OfType()) + { + var objRect = new Rectangle(obj.X, obj.Y, obj.Width, obj.Height); + + // Horizontal collision + var movePlayerHRect = new Rectangle(playerRect.X + move.X, playerRect.Y, playerRect.Width, playerRect.Height); + if (Raylib.CheckCollisionRecs(movePlayerHRect, objRect)) + { + move.X = 0; + } + + // Vertical collision + var movePlayerVRect = new Rectangle(playerRect.X, playerRect.Y + move.Y, playerRect.Width, playerRect.Height); + if (Raylib.CheckCollisionRecs(movePlayerVRect, objRect)) + { + move.Y = 0; + } + } + + // Update player position + playerPosition += move; + + // Smoothly update the camera target + var newCameraTarget = new Vector2(playerPosition.X, playerPosition.Y); + camera.Target += (newCameraTarget - camera.Target) * 15f * Raylib.GetFrameTime(); + } + + /// + /// Handles player input for movement. + /// + private static Vector2 HandlePlayerInput() + { + var move = Vector2.Zero; + var playerSpeed = 150 * Raylib.GetFrameTime(); + + if (Raylib.IsKeyDown(KeyboardKey.W)) move.Y -= playerSpeed; + if (Raylib.IsKeyDown(KeyboardKey.S)) move.Y += playerSpeed; + if (Raylib.IsKeyDown(KeyboardKey.A)) move.X -= playerSpeed; + if (Raylib.IsKeyDown(KeyboardKey.D)) move.X += playerSpeed; + + return move; + } + + /// + /// Renders the game, including layers and the player. + /// + private static void Render(Map map, IEnumerable visualLayers, Dictionary tilesetTextures, Vector2 playerPosition, Camera2D camera) + { + Raylib.BeginDrawing(); + Raylib.ClearBackground(RayColor.Blank); + Raylib.BeginMode2D(camera); + + // Render layers below the player + RenderLayers(map, visualLayers, tilesetTextures, ["Ground", "Ponds", "Paths", "HouseWalls", "HouseDoors", "FencesBushes"]); + + // Draw the player + var playerVisualRect = new Rectangle(playerPosition.X, playerPosition.Y - 12, 12, 24); + Raylib.DrawRectangleRec(playerVisualRect, RayColor.Blue); + + // Render layers above the player + RenderLayers(map, visualLayers, tilesetTextures, ["HouseRoofs"]); + + Raylib.EndMode2D(); + Raylib.EndDrawing(); + } + + /// + /// Renders specific layers from the map. + /// + private static void RenderLayers(Map map, IEnumerable visualLayers, Dictionary tilesetTextures, string[] layerNames) + { + foreach (var layerName in layerNames) + { + var layer = visualLayers.OfType().Single(l => l.Name == layerName); + RenderLayer(map, layer, tilesetTextures); + } + } + + /// + /// Renders a single layer from the map. + /// + private static void RenderLayer(Map map, TileLayer layer, Dictionary tilesetTextures) + { + for (var y = 0; y < layer.Height; y++) + { + for (var x = 0; x < layer.Width; x++) + { + var tileGID = layer.GetGlobalTileIDAtCoord(x, y); + if (tileGID == 0) continue; + + var tileset = map.ResolveTilesetForGlobalTileID(tileGID, out var localTileID); + var sourceRect = tileset.GetSourceRectangleForLocalTileID(localTileID); + + // Source rec is shrunk by tiny amount to avoid ugly seams between tiles + // when the camera is at certain subpixel positions + var raylibSourceRect = ShrinkRectangle(new Rectangle(sourceRect.X, sourceRect.Y, sourceRect.Width, sourceRect.Height), 0.01f); + + var destinationRect = new Rectangle(x * tileset.TileWidth, y * tileset.TileHeight, tileset.TileWidth, tileset.TileHeight); + + Raylib.DrawTexturePro( + tilesetTextures[tileset.Image.Value.Source.Value], + raylibSourceRect, + destinationRect, + Vector2.Zero, + 0, + RayColor.White + ); + } + } + } + + /// + /// Shrinks a rectangle by a specified amount. + /// + private static Rectangle ShrinkRectangle(Rectangle rect, float amount) + { + return new Rectangle( + rect.X + amount, + rect.Y + amount, + rect.Width - (2 * amount), + rect.Height - (2 * amount) + ); + } + } +} diff --git a/src/DotTiled.Examples/DotTiled.Example.Raylib/README.md b/src/DotTiled.Examples/DotTiled.Example.Raylib/README.md new file mode 100644 index 0000000..da6a98e --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.Raylib/README.md @@ -0,0 +1,122 @@ +# DotTiled Example with Raylib + +This project demonstrates how to use the [DotTiled](https://github.com/dot-tiled/dot-tiled) library to load and render Tiled maps in a game using [Raylib](https://www.raylib.com/). It is designed to be beginner-friendly and serves as a starting point for anyone looking to integrate Tiled maps into their games. + +

+ Screenshot of map rendered using Raylib + Screenshot of map in Tiled +

+ +### How It Works + +This example project loads a Tiled map (`world.tmx`), renders its layers, and allows basic player movement with collision detection. The project is structured to prioritize readability and ease of understanding. + +#### Key Features: +1. **Loading Tiled Maps**: Uses DotTiled to parse `.tmx` files and extract map data. +2. **Rendering Layers**: Renders specific layers (e.g., ground, objects, roofs) using Raylib. +3. **Player Movement**: Handles player input and updates the player's position. +4. **Collision Detection**: Prevents the player from moving through objects defined in the collision layer. +5. **Camera Tracking**: Smoothly follows the player as they move. + +### Map Structure + +The Tiled map (`world.tmx`) is structured into different types of layers to organize the game world: + +1. **Tile Layers (Visuals)**: + - These layers define the visual elements of the map, such as the ground, paths, ponds, walls, and roofs. + - Each layer is rendered in a specific order to ensure that the player appears between certain layers (e.g., under roofs but above the ground). + +2. **Object Layers (Collisions)**: + - These layers define areas where the player cannot move, such as walls or obstacles. + - Each object in the layer is represented as a rectangle, and collision detection is performed against these objects. + +3. **Object Layer (Player Spawn)**: + - This layer contains a single point object that defines the player's starting position. + - The object is named `PlayerSpawn` and is used to initialize the player's position in the game. + +This is just one way to structure a map for use with DotTiled. As you become more comfortable with Tiled and DotTiled, you can experiment with different layer types and configurations to suit your game's needs. + +### Project Structure + +Main Components: + +- `Main` **Method**: Initializes the game window, loads the map, and runs the main game loop. +- `Update` **Method**: Handles player movement, collision detection, and camera updates. +- `Render` **Method**: Draws the map layers and the player. + +### Code Walkthrough + +1. **Loading the Map** + + The map is loaded using DotTiled's `Loader` class. The `world.tmx` file is located in the [assets](assets/) folder. + + ```csharp + var loader = Loader.Default(); + var map = loader.LoadMap("assets/world.tmx"); + ``` + +2. **Rendering Layers** + + The `RenderLayers` method renders specific layers from the map. For example, the ground and paths are rendered below the player, while roofs are rendered above. + + ```csharp + RenderLayers(map, visualLayers, tilesetTextures, new[] { "Ground", "Ponds", "Paths" }); + ``` + +3. **Player Movement** + + Player movement is handled in the `HandlePlayerInput` method. The `W`, `A`, `S`, and `D` keys are used to move the player. + +4. **Collision Detection** + + The `Update` method checks for collisions between the player and objects in the collision layer. If a collision is detected, the player's movement is stopped. + + ```csharp + if (Raylib.CheckCollisionRecs(movePlayerHRect, objRect)) move.X = 0; + if (Raylib.CheckCollisionRecs(movePlayerVRect, objRect)) move.Y = 0; + ``` + +5. **Camera Tracking** + + The camera smoothly follows the player using linear interpolation. + + ```csharp + camera.Target += (newCameraTarget - camera.Target) * 15f * Raylib.GetFrameTime(); + ``` + +### Replacing Raylib with another library or framework + +If you want to replace Raylib with another library or framework, you will need to modify the rendering and input handling code. The core logic for loading and parsing the Tiled map using DotTiled will remain the same. + +1. **Window initialization**: + + Replace the Raylib window initialization with the equivalent code for your chosen library or framework. + +2. **Rendering**: + + Modify the rendering code to use the graphics API of your chosen library. This includes loading textures, drawing sprites, and handling camera transformations. + + For example, replace this tile rendering draw call with the equivalent in your library: + + ```csharp + Raylib.DrawTexturePro( + tilesetTextures[tileset.Image.Value.Source.Value], + raylibSourceRect, + destinationRect, + Vector2.Zero, + 0, + RayColor.White + ); + ``` + +3. **Input handling**: + + Replace the Raylib input handling code with the equivalent code for your chosen library. This includes checking for key presses or similar. + +### Running the Example + +1. Clone this repository +2. Navigate to the `DotTiled.Example.Raylib` directory. +3. Run the project using your preferred IDE or command line tool. + - `dotnet run` (if using .NET CLI) + - Open the project in your IDE of choice and run it from there. \ No newline at end of file diff --git a/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/kenney_roguelike-rpg-pack/License.txt b/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/kenney_roguelike-rpg-pack/License.txt new file mode 100644 index 0000000..3b4c9db --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/kenney_roguelike-rpg-pack/License.txt @@ -0,0 +1,23 @@ + +############################################################################### + + + Roguelike pack + by Kenney Vleugels for Kenney (www.kenney.nl) + with help by Lynn Evers (Twitter: @EversLynn) + + ------------------------------ + + License (Creative Commons Zero, CC0) + http://creativecommons.org/publicdomain/zero/1.0/ + + You may use these graphics in personal and commercial projects. + Credit (Kenney or www.kenney.nl) would be nice but is not mandatory. + + ------------------------------ + + Donate: http://donate.kenney.nl/ + Request: http://request.kenney.nl/ + + +############################################################################### \ No newline at end of file diff --git a/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png b/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png new file mode 100644 index 0000000..79b1332 Binary files /dev/null and b/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/kenney_roguelike-rpg-pack/roguelikeSheet_transparent.png differ diff --git a/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/world-tileset.tsx b/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/world-tileset.tsx new file mode 100644 index 0000000..ee710e9 --- /dev/null +++ b/src/DotTiled.Examples/DotTiled.Example.Raylib/assets/world-tileset.tsx @@ -0,0 +1,38 @@ + + + + + + + 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a/src/DotTiled.Examples/DotTiled.Example.Raylib/media/tiled_screenshot.png b/src/DotTiled.Examples/DotTiled.Example.Raylib/media/tiled_screenshot.png new file mode 100644 index 0000000..a2e5fb8 Binary files /dev/null and b/src/DotTiled.Examples/DotTiled.Example.Raylib/media/tiled_screenshot.png differ diff --git a/src/DotTiled.Tests/Assert/AssertLayer.cs b/src/DotTiled.Tests/Assert/AssertLayer.cs index 7dc8011..85a96af 100644 --- a/src/DotTiled.Tests/Assert/AssertLayer.cs +++ b/src/DotTiled.Tests/Assert/AssertLayer.cs @@ -35,8 +35,7 @@ public static partial class DotTiledAssert AssertEqual(expected.X, actual.X, nameof(TileLayer.X)); AssertEqual(expected.Y, actual.Y, nameof(TileLayer.Y)); - Assert.NotNull(actual.Data); - AssertData(expected.Data, actual.Data); + AssertOptionalsEqual(expected.Data, actual.Data, nameof(TileLayer.Data), AssertData); } private static void AssertLayer(ObjectLayer expected, ObjectLayer actual) @@ -60,8 +59,7 @@ public static partial class DotTiledAssert AssertEqual(expected.X, actual.X, nameof(ImageLayer.X)); AssertEqual(expected.Y, actual.Y, nameof(ImageLayer.Y)); - Assert.NotNull(actual.Image); - AssertImage(expected.Image, actual.Image); + AssertOptionalsEqual(expected.Image, actual.Image, nameof(ImageLayer.Image), AssertImage); } private static void AssertLayer(Group expected, Group actual) diff --git a/src/DotTiled.Tests/Assert/AssertMap.cs b/src/DotTiled.Tests/Assert/AssertMap.cs index bc87002..55c1896 100644 --- a/src/DotTiled.Tests/Assert/AssertMap.cs +++ b/src/DotTiled.Tests/Assert/AssertMap.cs @@ -33,12 +33,6 @@ public static partial class DotTiledAssert string nameof, Action assertEqual) { - if (expected is null) - { - Assert.Null(actual); - return; - } - if (expected.HasValue) { Assert.True(actual.HasValue, $"Expected {nameof} to have a value"); @@ -51,12 +45,6 @@ public static partial class DotTiledAssert internal static void AssertEqual(Optional expected, Optional actual, string nameof) { - if (expected is null) - { - Assert.Null(actual); - return; - } - if (expected.HasValue) { Assert.True(actual.HasValue, $"Expected {nameof} to have a value"); diff --git a/src/DotTiled.Tests/IntegrationTests/CustomTypes/FromTypeUsedInLoaderTests.cs b/src/DotTiled.Tests/IntegrationTests/CustomTypes/FromTypeUsedInLoaderTests.cs index c0d580f..4b4c226 100644 --- a/src/DotTiled.Tests/IntegrationTests/CustomTypes/FromTypeUsedInLoaderTests.cs +++ b/src/DotTiled.Tests/IntegrationTests/CustomTypes/FromTypeUsedInLoaderTests.cs @@ -48,7 +48,7 @@ public class FromTypeUsedInLoaderTests ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = new Color { R = 0, G = 0, B = 0, A = 0 }, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, @@ -133,7 +133,7 @@ public class FromTypeUsedInLoaderTests ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = new Color { R = 0, G = 0, B = 0, A = 0 }, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, @@ -226,7 +226,7 @@ public class FromTypeUsedInLoaderTests ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = new Color { R = 0, G = 0, B = 0, A = 0 }, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, diff --git a/src/DotTiled.Tests/TestData/Maps/default-map/default-map.cs b/src/DotTiled.Tests/TestData/Maps/default-map/default-map.cs index 8aeae0d..cee4c6b 100644 --- a/src/DotTiled.Tests/TestData/Maps/default-map/default-map.cs +++ b/src/DotTiled.Tests/TestData/Maps/default-map/default-map.cs @@ -15,7 +15,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = new Color { R = 0, G = 0, B = 0, A = 0 }, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, diff --git a/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.cs b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.cs new file mode 100644 index 0000000..63aa260 --- /dev/null +++ b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.cs @@ -0,0 +1,131 @@ +namespace DotTiled.Tests; + +public partial class TestData +{ + public static Map MapDuplicateObjectIdBug(string ext) => new Map + { + Class = "", + Orientation = MapOrientation.Orthogonal, + Width = 64, + Height = 64, + TileWidth = 16, + TileHeight = 16, + Infinite = true, + ParallaxOriginX = 0, + ParallaxOriginY = 0, + RenderOrder = RenderOrder.RightDown, + CompressionLevel = -1, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, + Version = "1.10", + TiledVersion = "1.11.2", + NextLayerID = 2, + NextObjectID = 3, + Tilesets = [ + new Tileset + { + FirstGID = 1, + Source = ext == "tmx" ? "tiles.tsx" : "tiles.tsj", + Version = "1.10", + TiledVersion = "1.11.2", + Name = "Tiles", + TileWidth = 16, + TileHeight = 16, + TileCount = 4, + Columns = 2, + Grid = new Grid + { + Orientation = GridOrientation.Orthogonal, + Width = 32, + Height = 32 + }, + Image = new Image + { + Source = "tiles.png", + Width = 32, + Height = 32, + Format = ImageFormat.Png + } + } + ], + Layers = [ + new TileLayer + { + ID = 1, + Name = "Tile Layer 1", + Width = ext == "tmx" ? 64 : 16, + Height = ext == "tmx" ? 64 : 16, + Data = new Data + { + Encoding = DataEncoding.Csv, + Chunks = new Optional([ + new Chunk + { + X = 0, + Y = 0, + Width = 16, + Height = 16, + GlobalTileIDs = [ + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 + ], + FlippingFlags = GetAllNoneFlippingFlags(16 * 16) + } + ]) + } + }, + new ObjectLayer + { + ID = 3, + Name = "Object Layer 1", + Objects = [ + new TileObject + { + ID = 1, + Template = ext == "tmx" ? "template.tx" : "template.tj", + X = 80, + Y = 144, + + GID = 4, + Width = 16, + Height = 16, + }, + new TileObject + { + ID = 2, + Template = ext == "tmx" ? "template.tx" : "template.tj", + X = 48, + Y = 144, + + GID = 4, + Width = 16, + Height = 16, + } + ] + } + ] + }; + + private static FlippingFlags[] GetAllNoneFlippingFlags(int count) + { + var flippingFlags = new FlippingFlags[count]; + for (int i = 0; i < count; i++) + { + flippingFlags[i] = FlippingFlags.None; + } + return flippingFlags; + } +} diff --git a/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.tmj b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.tmj new file mode 100644 index 0000000..bb2bef5 --- /dev/null +++ b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.tmj @@ -0,0 +1,79 @@ +{ "compressionlevel":-1, + "height":64, + "infinite":true, + "layers":[ + { + "chunks":[ + { + "data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], + "height":16, + "width":16, + "x":0, + "y":0 + }], + "height":16, + "id":1, + "name":"Tile Layer 1", + "opacity":1, + "startx":0, + "starty":0, + "type":"tilelayer", + "visible":true, + "width":16, + "x":0, + "y":0 + }, + { + "draworder":"topdown", + "id":3, + "name":"Object Layer 1", + "objects":[ + { + "id":1, + "template":"template.tj", + "x":80, + "y":144 + }, + { + "id":2, + "template":"template.tj", + "x":48, + "y":144 + }], + "opacity":1, + "type":"objectgroup", + "visible":true, + "x":0, + "y":0 + }], + "nextlayerid":2, + "nextobjectid":3, + "orientation":"orthogonal", + "renderorder":"right-down", + "tiledversion":"1.11.2", + "tileheight":16, + "tilesets":[ + { + "firstgid":1, + "source":"tiles.tsj" + }], + "tilewidth":16, + "type":"map", + "version":"1.10", + "width":64 +} \ No newline at end of file diff --git a/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.tmx b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.tmx new file mode 100644 index 0000000..908a239 --- /dev/null +++ b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/map-duplicate-object-id-bug.tmx @@ -0,0 +1,30 @@ + + + + + + +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 + + + + + + + + diff --git a/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/template.tj b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/template.tj new file mode 100644 index 0000000..239fd52 --- /dev/null +++ b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/template.tj @@ -0,0 +1,18 @@ +{ "object": + { + "gid":4, + "height":16, + "id":2, + "name":"", + "rotation":0, + "type":"", + "visible":true, + "width":16 + }, + "tileset": + { + "firstgid":1, + "source":"tiles.tsj" + }, + "type":"template" +} \ No newline at end of file diff --git a/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/template.tx b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/template.tx new file mode 100644 index 0000000..eba706f --- /dev/null +++ b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/template.tx @@ -0,0 +1,6 @@ + + \ No newline at end of file diff --git a/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.png b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.png new file mode 100644 index 0000000..b04722c Binary files /dev/null and b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.png differ diff --git a/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.tsj b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.tsj new file mode 100644 index 0000000..b6f69db --- /dev/null +++ b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.tsj @@ -0,0 +1,20 @@ +{ "columns":2, + "grid": + { + "height":32, + "orientation":"orthogonal", + "width":32 + }, + "image":"tiles.png", + "imageheight":32, + "imagewidth":32, + "margin":0, + "name":"Tiles", + "spacing":0, + "tilecount":4, + "tiledversion":"1.11.2", + "tileheight":16, + "tilewidth":16, + "type":"tileset", + "version":"1.10" +} \ No newline at end of file diff --git a/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.tsx b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.tsx new file mode 100644 index 0000000..5d6aa69 --- /dev/null +++ b/src/DotTiled.Tests/TestData/Maps/map-duplicate-object-id-bug/tiles.tsx @@ -0,0 +1,5 @@ + + + + + diff --git a/src/DotTiled.Tests/TestData/Maps/map-external-tileset-multi/map-external-tileset-multi.cs b/src/DotTiled.Tests/TestData/Maps/map-external-tileset-multi/map-external-tileset-multi.cs index 2500a4d..93c4c31 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-external-tileset-multi/map-external-tileset-multi.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-external-tileset-multi/map-external-tileset-multi.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00000000", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, @@ -47,7 +47,7 @@ public partial class TestData }, Properties = [ new BoolProperty { Name = "tilesetbool", Value = true }, - new ColorProperty { Name = "tilesetcolor", Value = Color.Parse("#ffff0000", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "tilesetcolor", Value = TiledColor.Parse("#ffff0000", CultureInfo.InvariantCulture) }, new FileProperty { Name = "tilesetfile", Value = "" }, new FloatProperty { Name = "tilesetfloat", Value = 5.2f }, new IntProperty { Name = "tilesetint", Value = 9 }, diff --git a/src/DotTiled.Tests/TestData/Maps/map-external-tileset-wangset/map-external-tileset-wangset.cs b/src/DotTiled.Tests/TestData/Maps/map-external-tileset-wangset/map-external-tileset-wangset.cs index 756c59f..164aa0e 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-external-tileset-wangset/map-external-tileset-wangset.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-external-tileset-wangset/map-external-tileset-wangset.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00000000", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, @@ -63,21 +63,21 @@ public partial class TestData new WangColor { Name = "Water", - Color = Color.Parse("#ff0000", CultureInfo.InvariantCulture), + Color = TiledColor.Parse("#ff0000", CultureInfo.InvariantCulture), Tile = 0, Probability = 1 }, new WangColor { Name = "Grass", - Color = Color.Parse("#00ff00", CultureInfo.InvariantCulture), + Color = TiledColor.Parse("#00ff00", CultureInfo.InvariantCulture), Tile = -1, Probability = 1 }, new WangColor { Name = "Stone", - Color = Color.Parse("#0000ff", CultureInfo.InvariantCulture), + Color = TiledColor.Parse("#0000ff", CultureInfo.InvariantCulture), Tile = 29, Probability = 1 } diff --git a/src/DotTiled.Tests/TestData/Maps/map-override-object-bug/map-override-object-bug.cs b/src/DotTiled.Tests/TestData/Maps/map-override-object-bug/map-override-object-bug.cs index 82dfd29..32755ca 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-override-object-bug/map-override-object-bug.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-override-object-bug/map-override-object-bug.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = new Color { R = 0, G = 0, B = 0, A = 0 }, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 8, @@ -181,8 +181,8 @@ public partial class TestData { Format = ImageFormat.Png, Source = "tileset.png", - Width = fileExt == "tmx" ? 256u : 0, // Currently, json format does not - Height = fileExt == "tmx" ? 96u : 0 // include image dimensions in image layer https://github.com/mapeditor/tiled/issues/4028 + Width = fileExt == "tmx" ? 256 : 0, // Currently, json format does not + Height = fileExt == "tmx" ? 96 : 0 // include image dimensions in image layer https://github.com/mapeditor/tiled/issues/4028 }, RepeatX = true }, diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-class-and-props/map-with-class-and-props.cs b/src/DotTiled.Tests/TestData/Maps/map-with-class-and-props/map-with-class-and-props.cs index 8cbd6bd..0511454 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-class-and-props/map-with-class-and-props.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-class-and-props/map-with-class-and-props.cs @@ -15,7 +15,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = new Color { R = 0, G = 0, B = 0, A = 0 }, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-class/map-with-class.cs b/src/DotTiled.Tests/TestData/Maps/map-with-class/map-with-class.cs index ef98d02..d1e7d7b 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-class/map-with-class.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-class/map-with-class.cs @@ -15,7 +15,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = new Color { R = 0, G = 0, B = 0, A = 0 }, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-common-props/map-with-common-props.cs b/src/DotTiled.Tests/TestData/Maps/map-with-common-props/map-with-common-props.cs index 2437d0b..a455bdd 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-common-props/map-with-common-props.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-common-props/map-with-common-props.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00ff00", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00ff00", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, @@ -52,13 +52,13 @@ public partial class TestData Properties = [ new BoolProperty { Name = "boolprop", Value = true }, - new ColorProperty { Name = "colorprop", Value = Color.Parse("#ff55ffff", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "colorprop", Value = TiledColor.Parse("#ff55ffff", CultureInfo.InvariantCulture) }, new FileProperty { Name = "fileprop", Value = "file.txt" }, new FloatProperty { Name = "floatprop", Value = 4.2f }, new IntProperty { Name = "intprop", Value = 8 }, new ObjectProperty { Name = "objectprop", Value = 5 }, new StringProperty { Name = "stringprop", Value = "This is a string, hello world!" }, - new ColorProperty { Name = "unsetcolorprop", Value = Optional.Empty } + new ColorProperty { Name = "unsetcolorprop", Value = Optional.Empty } ] }; } diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-custom-type-props-without-defs/map-with-custom-type-props-without-defs.cs b/src/DotTiled.Tests/TestData/Maps/map-with-custom-type-props-without-defs/map-with-custom-type-props-without-defs.cs index 4134dac..91d4e07 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-custom-type-props-without-defs/map-with-custom-type-props-without-defs.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-custom-type-props-without-defs/map-with-custom-type-props-without-defs.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00000000", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-custom-type-props/map-with-custom-type-props.cs b/src/DotTiled.Tests/TestData/Maps/map-with-custom-type-props/map-with-custom-type-props.cs index f77638b..6a2b6bf 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-custom-type-props/map-with-custom-type-props.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-custom-type-props/map-with-custom-type-props.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00000000", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, @@ -56,7 +56,7 @@ public partial class TestData PropertyType = "CustomClass", Value = [ new BoolProperty { Name = "boolinclass", Value = true }, - new ColorProperty { Name = "colorinclass", Value = Color.Parse("#000000ff", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "colorinclass", Value = TiledColor.Parse("#000000ff", CultureInfo.InvariantCulture) }, new FileProperty { Name = "fileinclass", Value = "" }, new FloatProperty { Name = "floatinclass", Value = 13.37f }, new IntProperty { Name = "intinclass", Value = 0 }, @@ -106,7 +106,7 @@ public partial class TestData new ColorProperty { Name = "colorinclass", - Value = Color.Parse("#000000ff", CultureInfo.InvariantCulture) + Value = TiledColor.Parse("#000000ff", CultureInfo.InvariantCulture) }, new FileProperty { diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-deep-props/map-with-deep-props.cs b/src/DotTiled.Tests/TestData/Maps/map-with-deep-props/map-with-deep-props.cs index b67548a..76e34fb 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-deep-props/map-with-deep-props.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-deep-props/map-with-deep-props.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00000000", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, @@ -61,7 +61,7 @@ public partial class TestData PropertyType = "CustomClass", Value = [ new BoolProperty { Name = "boolinclass", Value = false }, - new ColorProperty { Name = "colorinclass", Value = Color.Parse("#000000ff", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "colorinclass", Value = TiledColor.Parse("#000000ff", CultureInfo.InvariantCulture) }, new FileProperty { Name = "fileinclass", Value = "" }, new FloatProperty { Name = "floatinclass", Value = 0f }, new IntProperty { Name = "intinclass", Value = 0 }, @@ -82,7 +82,7 @@ public partial class TestData PropertyType = "CustomClass", Value = [ new BoolProperty { Name = "boolinclass", Value = true }, - new ColorProperty { Name = "colorinclass", Value = Color.Parse("#000000ff", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "colorinclass", Value = TiledColor.Parse("#000000ff", CultureInfo.InvariantCulture) }, new FileProperty { Name = "fileinclass", Value = "" }, new FloatProperty { Name = "floatinclass", Value = 13.37f }, new IntProperty { Name = "intinclass", Value = 0 }, @@ -109,7 +109,7 @@ public partial class TestData new ColorProperty { Name = "colorinclass", - Value = Color.Parse("#000000ff", CultureInfo.InvariantCulture) + Value = TiledColor.Parse("#000000ff", CultureInfo.InvariantCulture) }, new FileProperty { diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-embedded-tileset/map-with-embedded-tileset.cs b/src/DotTiled.Tests/TestData/Maps/map-with-embedded-tileset/map-with-embedded-tileset.cs index 0056fd1..8bb3724 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-embedded-tileset/map-with-embedded-tileset.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-embedded-tileset/map-with-embedded-tileset.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00000000", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-external-tileset/map-with-external-tileset.cs b/src/DotTiled.Tests/TestData/Maps/map-with-external-tileset/map-with-external-tileset.cs index 15b9873..34bd69f 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-external-tileset/map-with-external-tileset.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-external-tileset/map-with-external-tileset.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00000000", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-flippingflags/map-with-flippingflags.cs b/src/DotTiled.Tests/TestData/Maps/map-with-flippingflags/map-with-flippingflags.cs index aef25d3..8dde14b 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-flippingflags/map-with-flippingflags.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-flippingflags/map-with-flippingflags.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00000000", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 3, diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.cs b/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.cs index 1b06285..cc815a5 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.cs @@ -17,11 +17,11 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = new Color { R = 0, G = 0, B = 0, A = 0 }, + BackgroundColor = new TiledColor { R = 0, G = 0, B = 0, A = 0 }, Version = "1.10", - TiledVersion = "1.11.0", + TiledVersion = "1.11.2", NextLayerID = 8, - NextObjectID = 7, + NextObjectID = 8, Tilesets = [ new Tileset { @@ -104,6 +104,25 @@ public partial class TestData Y = 110.333f, Width = 64, Height = 146 + }, + new TextObject + { + ID = 7, + Name = "Text1", + Rotation = 0, + Text = "Hello World!", + Visible = true, + Width = 116.869f, + Height = 19f, + X = 52.5197f, + Y = 4.0107f, + PixelSize = 18, + Wrap = true, + Bold = true, + Italic = true, + Underline = true, + Strikeout = true, + Kerning = false } ] }, @@ -172,8 +191,8 @@ public partial class TestData { Format = ImageFormat.Png, Source = "tileset.png", - Width = fileExt == "tmx" ? 256u : 0, // Currently, json format does not - Height = fileExt == "tmx" ? 96u : 0 // include image dimensions in image layer https://github.com/mapeditor/tiled/issues/4028 + Width = 256, + Height = 96 }, RepeatX = true }, diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.tmj b/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.tmj index 9e9f669..acfe765 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.tmj +++ b/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.tmj @@ -62,6 +62,29 @@ "width":64, "x":-35, "y":110.333 + }, + + { + "height":19, + "id":7, + "name":"Text1", + "rotation":0, + "text": + { + "bold":true, + "italic":true, + "kerning":false, + "pixelsize":18, + "strikeout":true, + "text":"Hello World!", + "underline":true, + "wrap":true + }, + "type":"", + "visible":true, + "width":116.869277732794, + "x":52.5197, + "y":4.0107 }], "opacity":1, "type":"objectgroup", @@ -114,6 +137,8 @@ { "id":4, "image":"tileset.png", + "imageheight":96, + "imagewidth":256, "name":"ImageLayer", "opacity":1, "repeatx":true, @@ -146,10 +171,10 @@ "y":0 }], "nextlayerid":8, - "nextobjectid":7, + "nextobjectid":8, "orientation":"orthogonal", "renderorder":"right-down", - "tiledversion":"1.11.0", + "tiledversion":"1.11.2", "tileheight":32, "tilesets":[ { diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.tmx b/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.tmx index 5888069..576a7f7 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.tmx +++ b/src/DotTiled.Tests/TestData/Maps/map-with-many-layers/map-with-many-layers.tmx @@ -1,5 +1,5 @@ - + @@ -12,6 +12,9 @@ + + Hello World! + diff --git a/src/DotTiled.Tests/TestData/Maps/map-with-multiline-string-prop/map-with-multiline-string-prop.cs b/src/DotTiled.Tests/TestData/Maps/map-with-multiline-string-prop/map-with-multiline-string-prop.cs index 06fc07f..68b196c 100644 --- a/src/DotTiled.Tests/TestData/Maps/map-with-multiline-string-prop/map-with-multiline-string-prop.cs +++ b/src/DotTiled.Tests/TestData/Maps/map-with-multiline-string-prop/map-with-multiline-string-prop.cs @@ -17,7 +17,7 @@ public partial class TestData ParallaxOriginY = 0, RenderOrder = RenderOrder.RightDown, CompressionLevel = -1, - BackgroundColor = Color.Parse("#00ff00", CultureInfo.InvariantCulture), + BackgroundColor = TiledColor.Parse("#00ff00", CultureInfo.InvariantCulture), Version = "1.10", TiledVersion = "1.11.0", NextLayerID = 2, @@ -52,7 +52,7 @@ public partial class TestData Properties = [ new BoolProperty { Name = "boolprop", Value = true }, - new ColorProperty { Name = "colorprop", Value = Color.Parse("#ff55ffff", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "colorprop", Value = TiledColor.Parse("#ff55ffff", CultureInfo.InvariantCulture) }, new FileProperty { Name = "fileprop", Value = "file.txt" }, new FloatProperty { Name = "floatprop", Value = 4.2f }, new IntProperty { Name = "intprop", Value = 8 }, diff --git a/src/DotTiled.Tests/UnitTests/MapTests.cs b/src/DotTiled.Tests/UnitTests/MapTests.cs new file mode 100644 index 0000000..2c3591b --- /dev/null +++ b/src/DotTiled.Tests/UnitTests/MapTests.cs @@ -0,0 +1,132 @@ +namespace DotTiled.Tests.UnitTests; + +public class MapTests +{ + [Fact] + public void ResolveTilesetForGlobalTileID_NoTilesets_ThrowsException() + { + // Arrange + var map = new Map + { + Version = "version", + Orientation = MapOrientation.Orthogonal, + Width = 10, + Height = 10, + TileWidth = 16, + TileHeight = 16, + NextLayerID = 1, + NextObjectID = 1 + }; + + // Act & Assert + Assert.Throws(() => map.ResolveTilesetForGlobalTileID(1, out var _)); + } + + [Fact] + public void ResolveTilesetForGlobalTileID_GlobalTileIDOutOfRange_ThrowsException() + { + // Arrange + var map = new Map + { + Version = "version", + Orientation = MapOrientation.Orthogonal, + Width = 10, + Height = 10, + TileWidth = 16, + TileHeight = 16, + NextLayerID = 1, + NextObjectID = 1, + Tilesets = [ + new Tileset + { + FirstGID = 1, + Name = "Tileset1", + TileWidth = 16, + TileHeight = 16, + TileCount = 5, + Columns = 5 + } + ] + }; + + // Act & Assert + Assert.Throws(() => map.ResolveTilesetForGlobalTileID(6, out var _)); + } + + [Fact] + public void ResolveTilesetForGlobalTileID_GlobalTileIDInRangeOfOnlyTileset_ReturnsTileset() + { + // Arrange + var tileset = new Tileset + { + FirstGID = 1, + Name = "Tileset1", + TileWidth = 16, + TileHeight = 16, + TileCount = 5, + Columns = 5 + }; + var map = new Map + { + Version = "version", + Orientation = MapOrientation.Orthogonal, + Width = 10, + Height = 10, + TileWidth = 16, + TileHeight = 16, + NextLayerID = 1, + NextObjectID = 1, + Tilesets = [tileset] + }; + + // Act + var result = map.ResolveTilesetForGlobalTileID(3, out var localTileID); + + // Assert + Assert.Equal(tileset, result); + Assert.Equal(2, (int)localTileID); // 3 - 1 = 2 (local tile ID) + } + + [Fact] + public void ResolveTilesetForGlobalTileID_GlobalTileIDInRangeOfMultipleTilesets_ReturnsCorrectTileset() + { + // Arrange + var tileset1 = new Tileset + { + FirstGID = 1, + Name = "Tileset1", + TileWidth = 16, + TileHeight = 16, + TileCount = 5, + Columns = 5 + }; + var tileset2 = new Tileset + { + FirstGID = 6, + Name = "Tileset2", + TileWidth = 16, + TileHeight = 16, + TileCount = 5, + Columns = 5 + }; + var map = new Map + { + Version = "version", + Orientation = MapOrientation.Orthogonal, + Width = 10, + Height = 10, + TileWidth = 16, + TileHeight = 16, + NextLayerID = 1, + NextObjectID = 1, + Tilesets = [tileset1, tileset2] + }; + + // Act + var result = map.ResolveTilesetForGlobalTileID(8, out var localTileID); + + // Assert + Assert.Equal(tileset2, result); + Assert.Equal(2, (int)localTileID); // 8 - 6 = 2 (local tile ID) + } +} diff --git a/src/DotTiled.Tests/UnitTests/OptionalTests.cs b/src/DotTiled.Tests/UnitTests/OptionalTests.cs index 5390a64..fec5971 100644 --- a/src/DotTiled.Tests/UnitTests/OptionalTests.cs +++ b/src/DotTiled.Tests/UnitTests/OptionalTests.cs @@ -59,30 +59,6 @@ public class OptionalTests Assert.Equal(expectedValue, optional.Value); } - [Fact] - public void ImplicitConversion_FromOptionalToValue_ShouldReturnValue_WhenHasValueIsTrue() - { - // Arrange - int expectedValue = 10; - var optional = new Optional(expectedValue); - - // Act - int value = optional; - - // Assert - Assert.Equal(expectedValue, value); - } - - [Fact] - public void ImplicitConversion_FromOptionalToValue_ShouldThrowException_WhenHasValueIsFalse() - { - // Arrange - var optional = new Optional(); - - // Act & Assert - _ = Assert.Throws(() => { int value = optional; }); - } - // ToString Method Tests [Fact] @@ -237,18 +213,6 @@ public class OptionalTests _ = Assert.Throws(() => optional.Value); } - [Fact] - public void ImplicitConversion_WhenHasValueIsFalse_ShouldThrowInvalidOperationException() - { - // Arrange - var optional = new Optional(); - - // Act & Assert - _ = Assert.Throws(() => { int value = optional; }); - } - - // Edge Cases - [Fact] public void EmptyOptionalEquality_ShouldReturnTrue() { diff --git a/src/DotTiled.Tests/UnitTests/Properties/HasPropertiesBaseTests.cs b/src/DotTiled.Tests/UnitTests/Properties/HasPropertiesBaseTests.cs index 4f9ab0f..cbf84c2 100644 --- a/src/DotTiled.Tests/UnitTests/Properties/HasPropertiesBaseTests.cs +++ b/src/DotTiled.Tests/UnitTests/Properties/HasPropertiesBaseTests.cs @@ -80,7 +80,7 @@ public class HasPropertiesBaseTests private sealed class MapTo { public bool MapToBool { get; set; } = false; - public Color MapToColor { get; set; } = Color.Parse("#00000000", CultureInfo.InvariantCulture); + public TiledColor MapToColor { get; set; } = TiledColor.Parse("#00000000", CultureInfo.InvariantCulture); public float MapToFloat { get; set; } = 0.0f; public string MapToFile { get; set; } = ""; public int MapToInt { get; set; } = 0; @@ -130,7 +130,7 @@ public class HasPropertiesBaseTests PropertyType = "MapTo", Value = [ new BoolProperty { Name = "MapToBool", Value = true }, - new ColorProperty { Name = "MapToColor", Value = Color.Parse("#FF0000FF", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "MapToColor", Value = TiledColor.Parse("#FF0000FF", CultureInfo.InvariantCulture) }, new FloatProperty { Name = "MapToFloat", Value = 1.0f }, new StringProperty { Name = "MapToFile", Value = "Test" }, new IntProperty { Name = "MapToInt", Value = 1 }, @@ -146,7 +146,7 @@ public class HasPropertiesBaseTests // Assert Assert.True(mappedProperty.MapToBool); - Assert.Equal(Color.Parse("#FF0000FF", CultureInfo.InvariantCulture), mappedProperty.MapToColor); + Assert.Equal(TiledColor.Parse("#FF0000FF", CultureInfo.InvariantCulture), mappedProperty.MapToColor); Assert.Equal(1.0f, mappedProperty.MapToFloat); Assert.Equal("Test", mappedProperty.MapToFile); Assert.Equal(1, mappedProperty.MapToInt); @@ -175,7 +175,7 @@ public class HasPropertiesBaseTests PropertyType = "MapTo", Value = [ new BoolProperty { Name = "MapToBool", Value = true }, - new ColorProperty { Name = "MapToColor", Value = Color.Parse("#FF0000FF", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "MapToColor", Value = TiledColor.Parse("#FF0000FF", CultureInfo.InvariantCulture) }, new FloatProperty { Name = "MapToFloat", Value = 1.0f }, new StringProperty { Name = "MapToFile", Value = "Test" }, new IntProperty { Name = "MapToInt", Value = 1 }, @@ -194,7 +194,7 @@ public class HasPropertiesBaseTests // Assert Assert.Equal("Test", mappedProperty.NestedMapToString); Assert.True(mappedProperty.MapToInNested.MapToBool); - Assert.Equal(Color.Parse("#FF0000FF", CultureInfo.InvariantCulture), mappedProperty.MapToInNested.MapToColor); + Assert.Equal(TiledColor.Parse("#FF0000FF", CultureInfo.InvariantCulture), mappedProperty.MapToInNested.MapToColor); Assert.Equal(1.0f, mappedProperty.MapToInNested.MapToFloat); Assert.Equal("Test", mappedProperty.MapToInNested.MapToFile); Assert.Equal(1, mappedProperty.MapToInNested.MapToInt); @@ -276,7 +276,7 @@ public class HasPropertiesBaseTests // Arrange List props = [ new BoolProperty { Name = "MapToBool", Value = true }, - new ColorProperty { Name = "MapToColor", Value = Color.Parse("#FF0000FF", CultureInfo.InvariantCulture) }, + new ColorProperty { Name = "MapToColor", Value = TiledColor.Parse("#FF0000FF", CultureInfo.InvariantCulture) }, new FloatProperty { Name = "MapToFloat", Value = 1.0f }, new StringProperty { Name = "MapToFile", Value = "Test" }, new IntProperty { Name = "MapToInt", Value = 1 }, @@ -290,7 +290,7 @@ public class HasPropertiesBaseTests // Assert Assert.True(mappedProperty.MapToBool); - Assert.Equal(Color.Parse("#FF0000FF", CultureInfo.InvariantCulture), mappedProperty.MapToColor); + Assert.Equal(TiledColor.Parse("#FF0000FF", CultureInfo.InvariantCulture), mappedProperty.MapToColor); Assert.Equal(1.0f, mappedProperty.MapToFloat); Assert.Equal("Test", mappedProperty.MapToFile); Assert.Equal(1, mappedProperty.MapToInt); diff --git a/src/DotTiled.Tests/UnitTests/Serialization/LoaderTests.cs b/src/DotTiled.Tests/UnitTests/Serialization/LoaderTests.cs index 7edff12..58a70df 100644 --- a/src/DotTiled.Tests/UnitTests/Serialization/LoaderTests.cs +++ b/src/DotTiled.Tests/UnitTests/Serialization/LoaderTests.cs @@ -71,8 +71,8 @@ public class LoaderTests """); var resourceCache = Substitute.For(); - resourceCache.GetTileset(Arg.Any()).Returns(Optional.Empty); - resourceCache.GetTemplate(Arg.Any()).Returns(Optional