Model now uses Optional correctly, I think, massive changes

This commit is contained in:
Daniel Cronqvist 2024-09-01 20:44:36 +02:00
parent 39d2838663
commit 88a5eadb74
42 changed files with 1106 additions and 400 deletions

View file

@ -11,9 +11,6 @@ public partial class TestData
TileWidth = 32,
TileHeight = 32,
Infinite = false,
HexSideLength = null,
StaggerAxis = null,
StaggerIndex = null,
ParallaxOriginX = 0,
ParallaxOriginY = 0,
RenderOrder = RenderOrder.RightDown,
@ -33,22 +30,20 @@ public partial class TestData
Data = new Data
{
Encoding = DataEncoding.Csv,
Chunks = null,
Compression = null,
GlobalTileIDs = [
GlobalTileIDs = new Optional<uint[]>([
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0
],
FlippingFlags = [
]),
FlippingFlags = new Optional<FlippingFlags[]>([
FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None,
FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None,
FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None,
FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None,
FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None, FlippingFlags.None
]
])
}
}
]