mirror of
https://github.com/dcronqvist/DotTiled.git
synced 2025-02-05 08:52:50 +02:00
Example project
This commit is contained in:
parent
01099daef1
commit
7407edccb3
6 changed files with 129 additions and 0 deletions
29
src/DotTiled.Example/DotTiled.Example.csproj
Normal file
29
src/DotTiled.Example/DotTiled.Example.csproj
Normal file
|
@ -0,0 +1,29 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\DotTiled\DotTiled.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="tilemap.tmx">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="tileset.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="assets\tileset.tsx">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="tileset.tsx">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
78
src/DotTiled.Example/Program.cs
Normal file
78
src/DotTiled.Example/Program.cs
Normal file
|
@ -0,0 +1,78 @@
|
|||
using DotTiled.Serialization;
|
||||
|
||||
namespace DotTiled.Example;
|
||||
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Quick();
|
||||
Manual();
|
||||
}
|
||||
|
||||
// QUICK START
|
||||
// Automatic and easy way to load tilemaps.
|
||||
static void Quick()
|
||||
{
|
||||
var loader = Loader.Default();
|
||||
var map = loader.LoadMap("tilemap.tmx");
|
||||
|
||||
// You can do stuff with it like...
|
||||
Console.WriteLine($"Tile width and height: {map.TileWidth}x{map.TileHeight}");
|
||||
TileLayer layer0 = (TileLayer)map.Layers[0]; // Get a layer
|
||||
Console.WriteLine($"Tile in layer 0 at 0, 0: {layer0.Data.Value.GlobalTileIDs.Value[0]}");
|
||||
}
|
||||
|
||||
// MANUAL
|
||||
// Manually load a map, if you need to load from a custom source
|
||||
static void Manual()
|
||||
{
|
||||
using var mapFileReader = new StreamReader("tilemap.tmx");
|
||||
var mapString = mapFileReader.ReadToEnd();
|
||||
using var mapReader = new MapReader(mapString, ResolveTileset, ResolveTemplate, ResolveCustomType);
|
||||
var map = mapReader.ReadMap();
|
||||
|
||||
// Now do some other stuff with it...
|
||||
StringProperty hello = (StringProperty)map.Properties.FirstOrDefault(property => property.Name == "hello");
|
||||
Console.WriteLine($"Layer 1 name: {map.Layers[0].Name}");
|
||||
Console.WriteLine($"Property 'hello': {hello.Value}");
|
||||
|
||||
// Now with tileset
|
||||
Tileset tileset = map.Tilesets[0];
|
||||
Console.WriteLine($"Tileset 0 source: {tileset.Source.Value}");
|
||||
Console.WriteLine($"Tileset 0 image 0 source: {tileset.Image.Value.Source.Value}");
|
||||
}
|
||||
|
||||
/* This function is responsible for loading all tilesets required by a tilemap, if you
|
||||
want to use a custom source. */
|
||||
static Tileset ResolveTileset(string source)
|
||||
{
|
||||
string tilesetPath = Path.Combine(Directory.GetCurrentDirectory(), source); // Resolve path to a tileset.
|
||||
using var tilesetFileReader = new StreamReader(tilesetPath); // Read tileset file itself.
|
||||
var tilesetString = tilesetFileReader.ReadToEnd(); // You can replace this with any custom function
|
||||
// to load data from any source, eg. .zip file.
|
||||
using var tilesetReader = new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType); // Parse loaded tileset.
|
||||
|
||||
return tilesetReader.ReadTileset(); // Return loaded tileset
|
||||
}
|
||||
|
||||
// This is pretty similar to above, but instead it loads templates, not tilesets.
|
||||
static Template ResolveTemplate(string source)
|
||||
{
|
||||
string templatePath = Path.Combine(Directory.GetCurrentDirectory(), source);
|
||||
using var templateFileReader = new StreamReader(templatePath);
|
||||
var templateString = templateFileReader.ReadToEnd();
|
||||
using var templateReader = new TemplateReader(templateString, ResolveTileset, ResolveTemplate, ResolveCustomType);
|
||||
return templateReader.ReadTemplate();
|
||||
}
|
||||
|
||||
static ICustomTypeDefinition ResolveCustomType(string name)
|
||||
{
|
||||
CustomClassDefinition[] allDefinedTypes =
|
||||
[
|
||||
new CustomClassDefinition() { Name = "a" },
|
||||
];
|
||||
return allDefinedTypes.FirstOrDefault(type => type.Name == name);
|
||||
}
|
||||
|
||||
}
|
12
src/DotTiled.Example/tilemap.tmx
Normal file
12
src/DotTiled.Example/tilemap.tmx
Normal file
|
@ -0,0 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="10" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="1">
|
||||
<properties>
|
||||
<property name="hello" value="Hello from DotTiled!"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" source="tileset.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="10" height="10">
|
||||
<data encoding="base64">
|
||||
AQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAA==
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
BIN
src/DotTiled.Example/tileset.png
Normal file
BIN
src/DotTiled.Example/tileset.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 149 B |
4
src/DotTiled.Example/tileset.tsx
Normal file
4
src/DotTiled.Example/tileset.tsx
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.8" tiledversion="1.10.2" name="tileset" tilewidth="16" tileheight="16" tilecount="1" columns="1">
|
||||
<image source="tileset.png" width="16" height="16"/>
|
||||
</tileset>
|
|
@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Tests", "DotTiled.
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Benchmark", "DotTiled.Benchmark\DotTiled.Benchmark.csproj", "{510F3077-8EA4-47D1-8D01-E2D538F1B899}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotTiled.Example", "DotTiled.Example\DotTiled.Example.csproj", "{31D5D3EB-67E1-4C8F-BB59-5BC32817C0FF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -30,5 +32,9 @@ Global
|
|||
{510F3077-8EA4-47D1-8D01-E2D538F1B899}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{510F3077-8EA4-47D1-8D01-E2D538F1B899}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{510F3077-8EA4-47D1-8D01-E2D538F1B899}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{31D5D3EB-67E1-4C8F-BB59-5BC32817C0FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{31D5D3EB-67E1-4C8F-BB59-5BC32817C0FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{31D5D3EB-67E1-4C8F-BB59-5BC32817C0FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{31D5D3EB-67E1-4C8F-BB59-5BC32817C0FF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
Loading…
Add table
Reference in a new issue