mirror of
https://github.com/dcronqvist/DotTiled.git
synced 2025-05-08 23:46:04 +03:00
Example project
This commit is contained in:
parent
01099daef1
commit
7407edccb3
6 changed files with 129 additions and 0 deletions
78
src/DotTiled.Example/Program.cs
Normal file
78
src/DotTiled.Example/Program.cs
Normal file
|
@ -0,0 +1,78 @@
|
|||
using DotTiled.Serialization;
|
||||
|
||||
namespace DotTiled.Example;
|
||||
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Quick();
|
||||
Manual();
|
||||
}
|
||||
|
||||
// QUICK START
|
||||
// Automatic and easy way to load tilemaps.
|
||||
static void Quick()
|
||||
{
|
||||
var loader = Loader.Default();
|
||||
var map = loader.LoadMap("tilemap.tmx");
|
||||
|
||||
// You can do stuff with it like...
|
||||
Console.WriteLine($"Tile width and height: {map.TileWidth}x{map.TileHeight}");
|
||||
TileLayer layer0 = (TileLayer)map.Layers[0]; // Get a layer
|
||||
Console.WriteLine($"Tile in layer 0 at 0, 0: {layer0.Data.Value.GlobalTileIDs.Value[0]}");
|
||||
}
|
||||
|
||||
// MANUAL
|
||||
// Manually load a map, if you need to load from a custom source
|
||||
static void Manual()
|
||||
{
|
||||
using var mapFileReader = new StreamReader("tilemap.tmx");
|
||||
var mapString = mapFileReader.ReadToEnd();
|
||||
using var mapReader = new MapReader(mapString, ResolveTileset, ResolveTemplate, ResolveCustomType);
|
||||
var map = mapReader.ReadMap();
|
||||
|
||||
// Now do some other stuff with it...
|
||||
StringProperty hello = (StringProperty)map.Properties.FirstOrDefault(property => property.Name == "hello");
|
||||
Console.WriteLine($"Layer 1 name: {map.Layers[0].Name}");
|
||||
Console.WriteLine($"Property 'hello': {hello.Value}");
|
||||
|
||||
// Now with tileset
|
||||
Tileset tileset = map.Tilesets[0];
|
||||
Console.WriteLine($"Tileset 0 source: {tileset.Source.Value}");
|
||||
Console.WriteLine($"Tileset 0 image 0 source: {tileset.Image.Value.Source.Value}");
|
||||
}
|
||||
|
||||
/* This function is responsible for loading all tilesets required by a tilemap, if you
|
||||
want to use a custom source. */
|
||||
static Tileset ResolveTileset(string source)
|
||||
{
|
||||
string tilesetPath = Path.Combine(Directory.GetCurrentDirectory(), source); // Resolve path to a tileset.
|
||||
using var tilesetFileReader = new StreamReader(tilesetPath); // Read tileset file itself.
|
||||
var tilesetString = tilesetFileReader.ReadToEnd(); // You can replace this with any custom function
|
||||
// to load data from any source, eg. .zip file.
|
||||
using var tilesetReader = new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType); // Parse loaded tileset.
|
||||
|
||||
return tilesetReader.ReadTileset(); // Return loaded tileset
|
||||
}
|
||||
|
||||
// This is pretty similar to above, but instead it loads templates, not tilesets.
|
||||
static Template ResolveTemplate(string source)
|
||||
{
|
||||
string templatePath = Path.Combine(Directory.GetCurrentDirectory(), source);
|
||||
using var templateFileReader = new StreamReader(templatePath);
|
||||
var templateString = templateFileReader.ReadToEnd();
|
||||
using var templateReader = new TemplateReader(templateString, ResolveTileset, ResolveTemplate, ResolveCustomType);
|
||||
return templateReader.ReadTemplate();
|
||||
}
|
||||
|
||||
static ICustomTypeDefinition ResolveCustomType(string name)
|
||||
{
|
||||
CustomClassDefinition[] allDefinedTypes =
|
||||
[
|
||||
new CustomClassDefinition() { Name = "a" },
|
||||
];
|
||||
return allDefinedTypes.FirstOrDefault(type => type.Name == name);
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue