Style changes, and usage of embedded resources

This commit is contained in:
krnlException 2024-09-11 17:11:24 +02:00
parent eb22de169c
commit 44cbf5b90a
5 changed files with 53 additions and 25 deletions

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@ -26,4 +26,13 @@
</None>
</ItemGroup>
<ItemGroup>
<None Remove="embedded-tilemap.tmx" />
<EmbeddedResource Include="embedded-tilemap.tmx" />
<None Remove="embedded-tileset.png" />
<EmbeddedResource Include="embedded-tileset.png" />
<None Remove="embedded-tileset.tsx" />
<EmbeddedResource Include="embedded-tileset.tsx" />
</ItemGroup>
</Project>

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@ -1,10 +1,11 @@
using DotTiled.Serialization;
using System.Reflection;
using DotTiled.Serialization;
namespace DotTiled.Example;
class Program
{
static void Main(string[] args)
private static void Main()
{
Quick();
Manual();
@ -12,7 +13,7 @@ class Program
// QUICK START
// Automatic and easy way to load tilemaps.
static void Quick()
private static void Quick()
{
var loader = Loader.Default();
var map = loader.LoadMap("tilemap.tmx");
@ -25,7 +26,7 @@ class Program
// MANUAL
// Manually load a map, if you need to load from a custom source
static void Manual()
private static void Manual()
{
using var mapFileReader = new StreamReader("tilemap.tmx");
var mapString = mapFileReader.ReadToEnd();
@ -33,7 +34,7 @@ class Program
var map = mapReader.ReadMap();
// Now do some other stuff with it...
StringProperty hello = (StringProperty)map.Properties.FirstOrDefault(property => property.Name == "hello");
StringProperty hello = map.GetProperty<StringProperty>("hello");
Console.WriteLine($"Layer 1 name: {map.Layers[0].Name}");
Console.WriteLine($"Property 'hello': {hello.Value}");
@ -43,36 +44,38 @@ class Program
Console.WriteLine($"Tileset 0 image 0 source: {tileset.Image.Value.Source.Value}");
}
/* This function is responsible for loading all tilesets required by a tilemap, if you
want to use a custom source. */
static Tileset ResolveTileset(string source)
// This function is responsible for loading all tilesets required by a tilemap, if you
// want to use a custom source.
private static Tileset ResolveTileset(string source)
{
string tilesetPath = Path.Combine(Directory.GetCurrentDirectory(), source); // Resolve path to a tileset.
using var tilesetFileReader = new StreamReader(tilesetPath); // Read tileset file itself.
var tilesetString = tilesetFileReader.ReadToEnd(); // You can replace this with any custom function
// to load data from any source, eg. .zip file.
using var tilesetReader = new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType); // Parse loaded tileset.
// Read a file from assembly
// You can use any other source for files, eg. compressed archive, or even file from internet.
using Stream? tilesetStream = Assembly.GetExecutingAssembly().GetManifestResourceStream($"DotTiled.Example.embedded-{source}")
?? throw new FileLoadException($"{source} not found in assembly.");
string tilesetString = new StreamReader(tilesetStream).ReadToEnd();
using TilesetReader tilesetReader = new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType); // Parse loaded tileset.
return tilesetReader.ReadTileset(); // Return loaded tileset
}
// This is pretty similar to above, but instead it loads templates, not tilesets.
static Template ResolveTemplate(string source)
private static Template ResolveTemplate(string source)
{
string templatePath = Path.Combine(Directory.GetCurrentDirectory(), source);
using var templateFileReader = new StreamReader(templatePath);
var templateString = templateFileReader.ReadToEnd();
using var templateReader = new TemplateReader(templateString, ResolveTileset, ResolveTemplate, ResolveCustomType);
using Stream? templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream($"DotTiled.Example.{source}")
?? throw new FileLoadException($"{source} not found in assembly.");
string templateString = new StreamReader(templateStream).ReadToEnd();
using TemplateReader templateReader = new TemplateReader(templateString, ResolveTileset, ResolveTemplate, ResolveCustomType);
return templateReader.ReadTemplate();
}
static ICustomTypeDefinition ResolveCustomType(string name)
private static ICustomTypeDefinition ResolveCustomType(string name)
{
CustomClassDefinition[] allDefinedTypes =
ICustomTypeDefinition[] allDefinedTypes =
[
new CustomClassDefinition() { Name = "a" },
];
return allDefinedTypes.FirstOrDefault(type => type.Name == name);
return allDefinedTypes.FirstOrDefault(type => type.Name == name) ?? throw new InvalidOperationException();
}
}

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="10" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="1">
<properties>
<property name="hello" value="Hello from DotTiled!"/>
</properties>
<tileset firstgid="1" source="tileset.tsx"/>
<layer id="1" name="Tile Layer 1" width="10" height="10">
<data encoding="base64">
AQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAAEAAAABAAAAAQAAAA==
</data>
</layer>
</map>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.10.2" name="tileset" tilewidth="16" tileheight="16" tilecount="1" columns="1">
<image source="tileset.png" width="16" height="16"/>
</tileset>