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Godot example
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using System.Reflection;
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using DotTiled.Serialization;
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namespace DotTiled.Example;
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public class Program
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{
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private static void Main()
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{
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Quick();
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Manual();
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}
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// QUICK START
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// Automatic and easy way to load tilemaps.
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private static void Quick()
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{
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var loader = Loader.Default();
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var map = loader.LoadMap("tilemap.tmx");
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// You can do stuff with it like...
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Console.WriteLine($"Tile width and height: {map.TileWidth}x{map.TileHeight}");
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TileLayer layer0 = (TileLayer)map.Layers[0]; // Get a layer
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Console.WriteLine($"Tile in layer 0 at 0, 0: {layer0.Data.Value.GlobalTileIDs.Value[0]}");
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}
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// MANUAL
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// Manually load a map, if you need to load from a custom source
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private static void Manual()
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{
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using var mapFileReader = new StreamReader("tilemap.tmx");
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var mapString = mapFileReader.ReadToEnd();
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using var mapReader = new MapReader(mapString, ResolveTileset, ResolveTemplate, ResolveCustomType);
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var map = mapReader.ReadMap();
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// Now do some other stuff with it...
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StringProperty hello = map.GetProperty<StringProperty>("hello");
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Console.WriteLine($"Layer 1 name: {map.Layers[0].Name}");
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Console.WriteLine($"Property 'hello': {hello.Value}");
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// Now with tileset
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Tileset tileset = map.Tilesets[0];
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Console.WriteLine($"Tileset 0 source: {tileset.Source.Value}");
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Console.WriteLine($"Tileset 0 image 0 source: {tileset.Image.Value.Source.Value}");
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}
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// This function is responsible for loading all tilesets required by a tilemap, if you
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// want to use a custom source.
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private static Tileset ResolveTileset(string source)
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{
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// Read a file from assembly
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// You can use any other source for files, eg. compressed archive, or even file from internet.
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using Stream? tilesetStream = Assembly.GetExecutingAssembly().GetManifestResourceStream($"DotTiled.Example.embedded-{source}")
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?? throw new FileLoadException($"{source} not found in assembly.");
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string tilesetString = new StreamReader(tilesetStream).ReadToEnd();
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using TilesetReader tilesetReader = new TilesetReader(tilesetString, ResolveTileset, ResolveTemplate, ResolveCustomType); // Parse loaded tileset.
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return tilesetReader.ReadTileset(); // Return loaded tileset
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}
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// This is pretty similar to above, but instead it loads templates, not tilesets.
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private static Template ResolveTemplate(string source)
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{
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using Stream? templateStream = Assembly.GetExecutingAssembly().GetManifestResourceStream($"DotTiled.Example.{source}")
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?? throw new FileLoadException($"{source} not found in assembly.");
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string templateString = new StreamReader(templateStream).ReadToEnd();
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using TemplateReader templateReader = new TemplateReader(templateString, ResolveTileset, ResolveTemplate, ResolveCustomType);
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return templateReader.ReadTemplate();
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}
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private static ICustomTypeDefinition ResolveCustomType(string name)
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{
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ICustomTypeDefinition[] allDefinedTypes =
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[
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new CustomClassDefinition() { Name = "a" },
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];
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return allDefinedTypes.FirstOrDefault(type => type.Name == name) ?? throw new InvalidOperationException();
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}
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}
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